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Chapter 19 - Game Review

DARWARS Ambush!

Published online by Cambridge University Press:  05 May 2015

Howard Mall
Affiliation:
Engineering and Computer Simulations, Inc.
Talib S. Hussain
Affiliation:
Raytheon BBN Technologies
Susan L. Coleman
Affiliation:
Intelligent Decision Systems, Inc.
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Summary

Abstract

Ambush! is a “mod” of an existing commercial first-person shooter military combat game called Operation Flashpoint®. Multiple players operate in a 3-D environment that simulates convoy missions in Iraq. Ambush! is a complete training system that utilizes gameplay as the shared experience for the team. In this way, it is a virtual training exercise lane without the logistical time and expense of a “live” exercise. The real training occurs during the planning and after-action review phases of any one scenario. Unit leaders must plan the operation and present it to their team. The team plays Ambush! and typically something goes wrong: an improvised explosive device (IED) goes off, insurgents attack them, snipers shoot at them, and so forth. They must stay vigilant, identify suspicious situations, adapt to an unfolding situation, and reflect on their performance once the action is done. It is an excellent example of how context can turn a playing a game into a serious training endeavor.

Type
Chapter
Information
Design and Development of Training Games
Practical Guidelines from a Multidisciplinary Perspective
, pp. 451 - 463
Publisher: Cambridge University Press
Print publication year: 2014

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References

Army (1996). A leader’s guide to lane training. Training Circular 25–10, Headquarters, Department of the Army, Washington, DC, August 26. Retrieved June 27, 2013 from .
BBN Technologies Corp. (2007). DARWARS Ambush! Trainer’s Handbook, Release 1.5, April 27.
Raybourn, E. M., Roberts, B., Diller, D., & Dubow, L. (2008). Honing intercultural engagement skills for stability operations with Darwars Ambush! NK Game-Based Training. Proceedings of 26th Army Science Conference, December 1–4, Orlando, FL. Retrieved June 27, 2013 from .
Roberts, B. (2011). Personal communication, April 12.
Roberts, B., Diller, D., & Schmitt, D. (2006). Factors affecting the adoption of a training game. Proceedings of the 2006 Interservice/Industry Training, Simulation & Education Conference (I/ITSEC), December 4–7, Orlando, FL.

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