Book contents
- Frontmatter
- Dedication
- Contents
- Contributors
- Acknowledgments
- Introduction
- Chapter 1 Learning Game Disciplines
- Chapter 2 Communication for Stronger Learning Game Design
- Chapter 3 Instructional and Gaming Elements
- Chapter 4 Story for Learning and Gaming
- Chapter 5 Authenticity in Learning Games
- Chapter 6 Design Better Games
- Chapter 7 Bridging the Gap from Design to Implementation
- Chapter 8 Integrating Games into Learning Environments
- Chapter 9 Multidisciplinary Learning Game Development Method
- Chapter 10 Game Review Criteria
- Chapter 11 Game Review
- Chapter 12 Development Methods
- Chapter 13 Game Review
- Chapter 14 Development Methods
- Chapter 15 Game Review
- Chapter 16 Development Methods
- Chapter 17 Game Review
- Chapter 18 Development Methods
- Chapter 19 Game Review
- Chapter 20 Development Methods
- Chapter 21 Game Review
- Chapter 22 Development Methods
- Chapter 23 Game Review
- Chapter 24 Development Methods
- Index
- References
Chapter 19 - Game Review
DARWARS Ambush!
Published online by Cambridge University Press: 05 May 2015
- Frontmatter
- Dedication
- Contents
- Contributors
- Acknowledgments
- Introduction
- Chapter 1 Learning Game Disciplines
- Chapter 2 Communication for Stronger Learning Game Design
- Chapter 3 Instructional and Gaming Elements
- Chapter 4 Story for Learning and Gaming
- Chapter 5 Authenticity in Learning Games
- Chapter 6 Design Better Games
- Chapter 7 Bridging the Gap from Design to Implementation
- Chapter 8 Integrating Games into Learning Environments
- Chapter 9 Multidisciplinary Learning Game Development Method
- Chapter 10 Game Review Criteria
- Chapter 11 Game Review
- Chapter 12 Development Methods
- Chapter 13 Game Review
- Chapter 14 Development Methods
- Chapter 15 Game Review
- Chapter 16 Development Methods
- Chapter 17 Game Review
- Chapter 18 Development Methods
- Chapter 19 Game Review
- Chapter 20 Development Methods
- Chapter 21 Game Review
- Chapter 22 Development Methods
- Chapter 23 Game Review
- Chapter 24 Development Methods
- Index
- References
Summary
Abstract
Ambush! is a “mod” of an existing commercial first-person shooter military combat game called Operation Flashpoint®. Multiple players operate in a 3-D environment that simulates convoy missions in Iraq. Ambush! is a complete training system that utilizes gameplay as the shared experience for the team. In this way, it is a virtual training exercise lane without the logistical time and expense of a “live” exercise. The real training occurs during the planning and after-action review phases of any one scenario. Unit leaders must plan the operation and present it to their team. The team plays Ambush! and typically something goes wrong: an improvised explosive device (IED) goes off, insurgents attack them, snipers shoot at them, and so forth. They must stay vigilant, identify suspicious situations, adapt to an unfolding situation, and reflect on their performance once the action is done. It is an excellent example of how context can turn a playing a game into a serious training endeavor.
- Type
- Chapter
- Information
- Design and Development of Training GamesPractical Guidelines from a Multidisciplinary Perspective, pp. 451 - 463Publisher: Cambridge University PressPrint publication year: 2014