Deep Learning for Computer Graphics and Geometry Processing

Abstract
In computer graphics and geometry processing, many traditional problems are now becoming increasingly handled by data-driven methods. In an increasing variety of problem settings, deep networks are state-of-the-art, beating dedicated hand-crafted methods by significant margins. This tutorial gives an organized overview of core theory, practice, and graphics-related applications of deep learning.
Description

        
@inproceedings{
10.2312:egt.20191036
, booktitle = {
Eurographics 2019 - Tutorials
}, editor = {
Jakob, Wenzel and Puppo, Enrico
}, title = {{
Deep Learning for Computer Graphics and Geometry Processing
}}, author = {
Bronstein, Michael
and
Guibas, Leonidas
and
Kokkinos, Iasonas
and
Litany, Or
and
Mitra, Niloy
and
Monti, Federico
and
Rodolà, Emanuele
}, year = {
2019
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
10.2312/egt.20191036
} }
Citation