Telepresence in the Recent Literature with a Focus on Robotic Platforms, Applications and Challenges
Abstract
:1. Introduction
2. Applications of Telepresence Systems
2.1. Care and Assistance
2.2. Medicine and Health Care
2.3. Education
2.4. Industry
2.5. Other Applications
- Attendance at academic conferences: In [57,58], a study of the use of telepresence robots at conferences was presented. Robots were used in different ways, for example, in dedicated configurations, where each remote conference attendee had their own robot, and in configurations in which robots were shared between multiple people at the same time;
- Work: In [59], the usage of mobile remote presence systems (MRPs) that remote workers use to drive and communicate in a workplace was surveyed. It was reported that MRPs can support informal communications in distributed teams. However, other questions about dealing with MRPs were raised;
- Entertainment: A telepresence system for entertainment and meetings was presented in [60]. It used a microphone array with 3D sound localization, a depth camera and a webcam with a computer and Internet connection. It was presented as a teleimmersive entertaining video-chat application;
- People with special needs: A review was conducted on the usage of telepresence robots for people with special needs in [61]. The review considered age-related special needs and disability and showed several applications and robots but concluded that there are still barriers for people with auditory or verbal disabilities. The review also pointed to the lack of clarity of the impact of telepresence robots on quality of life;
- Virtual tours: Another application for telepresence systems is allowing users to take tours in remote environments. For example, a system called “Virtual Tour” was presented in [62], which consists of a 360° camera and an audio system capturing a remote environment. Captured signals are streamed to the user side, with the user equipped with a VR HMD. In a related application, HRI for telepresence robots was addressed in [63], where a user interface for a telepresence robot was used to visit a remote art gallery. It targeted residents of healthcare facilities and showed their ability to operate a telepresence robot.
3. Telepresence Platforms
3.1. Double
3.2. Immersive Telepresence System [70]
3.3. 3DMVIS
3.4. RDW Telepresence Systems
3.5. Highly Immersive Telepresence [18]
3.6. Immersive Telepresence with Mobile and Wearable Devices [69]
3.7. Collaborative Control in a Telepresence System [67]
3.8. Improving the Comfort of Telepresence Communication [79]
3.9. Beaming System [73]
3.10. Multi-Destination Beaming [16]
3.11. Geocaching with a Beam [75]
3.12. Bidirectional Telepresence Robots [76]
3.13. Telesuit
4. Components of a Telepresence System
4.1. Signal Acquisition
4.2. Signal Transmission
4.3. Signal Output
4.4. Mobility
4.5. Motion Control
5. Discussion and Novelties
5.1. Discussion
- Equipping a mobile robot with a camera, microphone and speaker on its head and equipping the user with a VR headset with earphones, a microphone and a remote controller for speed and direction;
- Equipping a robot with an arm and the user with a remote controller with the aim of enabling the ability to grab physical objects;
- Using other devices like a glove with finger sensors and a body suit with joint sensors to improve the body control of a robot.
5.2. Novelties
6. Conclusion and Future Work
- A separate focus on the different applications mentioned in this paper;
- User acceptability of telepresence systems and ways to evaluate the user perceptions of telepresence systems they use. This can be studied as a function of each application and can be achieved with questionnaires. A review of user acceptability of VR and AR systems can also be of importance in this field;
- An important aspect to study deeper is the relation of telepresence with user experiences that can have negative effects on users, such as VR sickness and oscillopsia. This is an important question to address when designing telepresence systems, and a clear understanding of this topic must be obtained.
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Journal/Conference | Cited Papers |
---|---|
International Journal of Social Robotics | 10 |
Sensors | 4 |
IEEE Conference on Virtual Reality and 3D User Interfaces | 4 |
IEEE Transactions on Visualization and Computer Graphics | 3 |
ACM/IEEE International Conference on Human-Robot Interaction (HRI) | 3 |
Paladyn, Journal of Behavioral Robotics | 2 |
Consciousness and Cognition | 2 |
Frontiers in Robotics and AI | 2 |
International Journal of Human-Computer Interaction | 2 |
International Conference on Bio-Engineering for Smart Technologies | 2 |
System | Remote Side | User Side | Other Features |
---|---|---|---|
Virtual-reality-based telepresence system [67] | Mobile platform, computer, microphone array, speakers and RGB-D camera | Head-mounted display | 3D visual data transmission to the user; intentions human head movement used in the control of the mobile platform motion |
RDW telepresence systems [68] | Mobile platform and 360-degree camera | Head-mounted display | Motion control of the mobile platform using the user’s walking |
Framework for immersive telepresence [69] | Handheld mobile device and camera or panoramic camera | Head-mounted display | The user and remote user communicate through voice, and hand gestures of the user can be transmitted to the camera side |
Immersive telepresence system [70] | Fixed panoptic camera | Head-mounted display | The user can naturally look around due to the omnidirectionality of the panoptic camera |
Akibot [40] | Mobile platform with a screen and devices like an otoscope and a stethoscope | A computer | Designed to be maneuverable and used in medical consultation between doctors and patients |
Semiautonomous telepresence [71] | robovie-mR2 robot [72] | A computer | The robot is semiautonomous, automating movements with and without the intention of the user |
Beaming system used in [73] | VR system with surround visuals and audio and tactile and haptic and biosensing systems | Head-mounted display and motion-tracking suit | Recreates a real environment in a virtual model using portable or mobile technical interventions |
Beaming system used in [74] | NAO V6 robot with two webcams | Head-mounted display and motion-capture system | The system makes the robot mimic the human user’s movement |
Geocaching activity shown in [75] | Beam+ robot with a 360-degree camera | Smartphone in a plastic case worn by the user and an iMac computer | The robot is driven by the user using a PlayStation 3 controller and a desktop application |
Bidirectional telepresence in [76] | Beam+ robot with a 360-degree camera | Smartphone in a plastic case worn by the user and an iMac computer | The robot is driven by the user using a PlayStation 3 controller and a desktop application |
Telesuit in [77] | A humanoid robot | A suit with sensors and a head-mounted display | The suit is equipped with inertial measurement units and other sensors to capture movements of the operator and monitor his health |
Mobile Robotic Presence system in [34] | Loomo mobile robot | A mobile system | The system allows for text-to-speech and emoji communication, with audio and video streaming and navigation for mobility |
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Youssef, K.; Said, S.; Al Kork, S.; Beyrouthy, T. Telepresence in the Recent Literature with a Focus on Robotic Platforms, Applications and Challenges. Robotics 2023, 12, 111. https://doi.org/10.3390/robotics12040111
Youssef K, Said S, Al Kork S, Beyrouthy T. Telepresence in the Recent Literature with a Focus on Robotic Platforms, Applications and Challenges. Robotics. 2023; 12(4):111. https://doi.org/10.3390/robotics12040111
Chicago/Turabian StyleYoussef, Karim, Sherif Said, Samer Al Kork, and Taha Beyrouthy. 2023. "Telepresence in the Recent Literature with a Focus on Robotic Platforms, Applications and Challenges" Robotics 12, no. 4: 111. https://doi.org/10.3390/robotics12040111