Dragon Quest III (All) | |
---|---|
Weapon | Modifier(s) |
Cypress stick | Attack +2 |
Bronze knife | Attack +8 |
Poison needle | Attack +10 |
Divine dagger | Attack +14 |
Wizard's staff | Attack +15 |
Staff of Rain | Attack +16 |
Thorn whip | Attack +18 |
Boomerang | Attack +19 |
Staff of antimagic | Attack +20 |
Edged boomerang | Attack +24 |
Assassin's dagger | Attack +25 |
Snooze stick | Attack +30 |
Staff of strife | Attack +33 |
Rune staff | Attack +40 |
Flametang boomerang | Attack +42 |
Lightning staff | Attack +45 |
Sage's staff | Attack +50 |
Somatic staff | Attack +65 |
Mage
The Mage (魔法使い, Mahōtsukai, lit. Magic User) is a recurring vocation in the Dragon Quest series. An iconic staple of medieval fantasy, the magi typically have high Wisdom and MP to facilitate their offensive spellcasting, but low Strength, Resilience and poor equipment choices that hamper their physical prowess and survivability.
Characteristics[edit]
As the premiere magical vocation, the Mage specializes in casting destructive and debilitating spells, but performs poorly at melee combat; though magi have high Wisdom and Magical Might, they are physically frail and cannot equip heavy weapons such as Swords, Axes, Spears, or heavy armour.
Magi focus on crowd control, with most spells targeting multiple enemies at once to harm or hinder through a variety of elemental, debilitating, and impeding spells such as Sizzle, Deceleratle and Snooze. Offensive spells that do focus on one enemy usually keep pace with the physical attacks of melee characters until the late game, where it is better to buff such a character with Oomph instead. A Mage can also use the Evac spell to get the party out of a dungeon when things are dire, and can cast Zoom in most games as well.
Appearances[edit]
Dragon Quest III: The Seeds of Salvation[edit]
Stats[edit]
This section is a stub. You can help by expanding it. |
Equipment[edit]
Dragon Quest III (All) | |
---|---|
Helmet | Modifier(s) |
Leather hat | Defense +2 |
King's crown | Defense +6 |
Mad cap | Defense +8 |
Fur hood♥ | Defense +10 |
Silver tiara♥ | Defense +20 |
Mythril helm | Defense +38 |
Mask of Implacability | Defense +255 |
Dragon Quest III (All) | |
---|---|
Armor | Modifier(s) |
Scandalous swimsuit♥ | Defense+1 |
Plain clothes | Defense+4 |
Wayfarer's clothes | Defense+8 |
Tortoise shell | Defense+15 |
Leather dress♥ | Defense+15 |
Silk robe♥ | Defense+20 |
Cloak of evasion | Defense+23 |
Magical skirt♥ | Defense+25 |
Glombolero | Defense+30 |
Angel's robe | Defense+35 |
Cat suit | Defense+35 |
Flowing dress | Defense+50 |
Magic bikini♥ | Defense+65 |
Dragon robe | Defense+80 |
Blessed bikini♥ | Defense+88 |
Shimmering dress♥ | Defense+90 |
Dragon Quest III (All) | |
---|---|
Shields | Modifier(s) |
Pot lid | Defense+2 |
Magic shield | Defense+25 |
Dragon Quest III (All) | |
---|---|
Accessories | Modifier(s) |
Strength ring | Strength+7 |
Tough guy tattoo | Strength+8 |
Mighty armlet | Strength+15 |
Doh-hican | Defence+3 |
Garter♥ | Defence+3 |
Gold rosary | Defence+4 |
Leg warmers♥ | Defence+5 |
Ten ton toupee | Defence+15 |
Cower ring | Agility+7 |
Skull ring | Agility+10 |
Agility ring | Agility+`5 |
Mercury's bandana | Agility+30 |
Meteorite bracer | Agilityx2 |
Restless heart | Resilience+10 |
Gold chain♂ | Resilience+10 |
Weightlifter's belt | Resilience+15 |
Recovery ring | Resilience+25 |
Care ring | Wisdom+15 |
Scholar's specs | Wisdom+15 |
Goddess ring♥ | Wisdom+33 |
Bunny tail♥ | Luck+8 |
Golden tiara♥ | Luck+13 |
Hen's tooth♂ | Luck+20 |
Sacred amulet | Luck+30 |
Elevating shoes | Luck+50 |
Dummy | |
Slime earrings | |
Ruby wristband |
- ♥ denotes ladies only.
- ♂ denotes men only.
Spells[edit]
Dragon Quest III | |
---|---|
Spell | Level Learned |
Frizz | 1 |
Buff | 4 |
Crack | 5 |
Sizz | 7 |
Evac | 9 |
Kabuff | 9 |
Bang | 11 |
Zoom | 12 |
Deceleratle | 12 |
Sizzle | 14 |
Drain Magic | 15 |
Frizzle | 17 |
Peep | 18 |
Safe Passage | 19 |
Crackle | 20 |
Oomph | 21 |
Boom | 23 |
Bounce | 24 |
Tick-tock | 25 |
Kacrack | 26 |
Fuddle | 27 |
Kasizzle | 29 |
Sheen | 30 |
Kacrackle | 32 |
Fade | 33 |
Puff! | 34 |
Click | 35 |
Kafrizzle | 36 |
Morph | 37 |
Kaboom | 38 |
Hocus Pocus | 40 |
Dragon Quest III HD-2D Remake[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest VI: Realms of Revelation[edit]
Mage is one of the basic classes available. It is one of the prerequisites for the Sage vocation (along with Priest), and for the Armamentalist Vocation (along with Warrior).
Stat Changes[edit]
Statistics | Change |
Battles to Master | 180 |
Strength | -40% |
Agility | -5% |
Resilience | -40% |
Wisdom | +20% |
Max HP | -40% |
Max MP | +10% |
Abilities[edit]
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Novice | Frizzle | 1 | One enemy | Burns a single enemy with a large fireball. | 4 |
Snooze | One group | Puts a group of enemies to Sleep. | 3 | |||
2 | Apprentice | Sizz | 13 | One group | Singes a group of enemies with a blazing fire. | 4 |
Dazzle | One group | Envelops a group of enemies in illusions. | 5 | |||
3 | Magician | Sizzle | 28 | One group | Burns a group of enemies enemies with a blazing wall of fire. | 6 |
Zoom | Self | Teleports to a previously visited town. | 1 | |||
4 | Enchanter | Fuddle | 43 | One group | Sends a group of enemies into a state of Confusion. | 5 |
Kasap | Self | Reduces the Defence of a group of enemies. | 4 | |||
5 | Conjurer | Boom | 75 | All enemies | Engulfs all enemies in a large explosion. | 8 |
Evac | Self | Escapes to world map. | 8 | |||
6 | Sorcerer | Crackle | 105 | Enemy group | Rips into a group of enemies with sharp icicles. | 5 |
Drain Magic | One enemy | Steals MP from a single enemy. | 0 | |||
7 | Wizard | Kasnooze | 145 | Enemy group | Puts a group of enemies into a deep Sleep. | 5 |
8 | Archmage | Kasizzle | 180 | One group | Scorches a group of enemies with blazing hellfire. | 10 |
Bounce | Self | Forms a protective barrier that reflects all spells. | 4 |
Dragon Quest VII: Fragments of the Forgotten Past[edit]
Mage is one of the basic vocations available at Alltrades Abbey. It is a prerequisite for the Sage and Armamentalist vocations.
Stat Changes[edit]
Statistics | Change |
Battles to Master | 170 (PS1) |
80 (3DS) | |
Strength | -40% |
Agility | -5% |
Resilience | -40% |
Wisdom | +20% |
Style | +10% |
Max HP | -40% |
Max MP | +10% |
PS1 Abilities[edit]
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Beginner | Sizz | 1 | One Group | Does ~20 HP in flame damage. | 4 |
2 | Novice | Snooze | 13 | One Group | May cause Sleep in one group of enemies. | 3 |
3 | Dabbler | Zoom | 28 | Field | Return to previously visited locations. | 1 |
4 | Magician | Evac | 43 | Field | Allows the party to escape dungeons and caves. | 8 |
Sap | One Enemy | Cuts one enemy's Defence in half. | 3 | |||
5 | Sorcerer | Frizzle | 70 | One Enemy | Causes ~80 HP in fire damage. | 4 |
6 | Wizard | Boom | 105 | All Enemies | Causes ~60 HP in explosion damage. | 8 |
Dazzle | One Group | May cause fog in one group of enemies. | 3 | |||
7 | Warlock | Sizzle | 135 | One Group | Causes ~40 HP in flame damage. | 6 |
8 | Archmage | Crackle | 170 | One Group | Causes ~50 HP in ice damage. | 5 |
3DS Abilities[edit]
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Hobbyist | Sizz | 1 | One Group | Singes a group of enemies with blazing fire. | 4 |
2 | Apprentice | Snooze | 5 | One Group | Puts a group of enemies to Sleep. | 3 |
3 | Magician | Zoom | 10 | Field | Return to previously visited locations. | 1 |
Absorb Magic | Self | Absorb the MP of an incoming spell. | 2 | |||
4 | Enchanter | Evac | 18 | Field | Exit instantly from dungeons, caves, etc. | 8 |
Sap | One Enemy | Reduces the defence of a single enemy. | 3 | |||
5 | Conjurer | Frizzle | 28 | One Enemy | Burns a single enemy with a large fireball. | 4 |
6 | Sorcerer | Boom | 40 | All Enemies | Engulfs all enemies in a large explosion. | 8 |
Dazzle | One Group | Envelops a group of enemies in illusions. | 5 | |||
7 | Wizard | Sizzle | 55 | One Group | Burns a group of enemies with fierce fire. | 6 |
8 | Archmage | Crackle | 80 | One Group | Rains razor-sharp icicles on a group of enemies. | 5 |
Hybrid Abilities[edit]
Hybrid | Learns | Target | Info | MP |
Troubadour | Curse Song | One Group | Lowers the Defence of one group of enemies. | 0 |
Dancer | Absorb Magic | Self | Absorbs the MP from one magic spell. | 0 |
Martial Artist | Fire Air | All Enemies | Does ~10 HP in fire damage. | 0 |
Jester | Panic All | One Group | May cause Confusion in one group of enemies. | 5 |
Sailor | Lightning | All Enemies | Causes ~40 HP in Electric Damage. | 0 |
Shepherd | Sleep All | One Group | Has a better chance of causing Sleep in one group of enemies. | 5 |
Thief | Rob Magic | One Enemy | Steals ~25 MP from one enemy. | 0 |
Usefulness[edit]
The Mage's spells are useful after the events at Alltrades Abbey, but when combined with the mastered Priest class, the character can become a Sage and learn much more devastating spells and a Druid afterwards.
Dragon Quest IX: Sentinels of the Starry Skies[edit]
The Mage class is available at the start of the game and has the unique skillset "Spellcraft". Mages can also use skill points to learn Knife, Wand, Whip, and Shield skills. Their Coup-de-Grace is "0 Zone," which reduces their MP cost to zero for a few turns.
Compared to a Sage, Magi have fewer options in battle. However, this is made up for in sheer Magical Might, with the Magus' proficiency far surpassing the Sage's even before stat-boosting equipment is taken into consideration. This makes them excellent at crowd control and inflicting incredible damage to bosses.
Stats[edit]
Attribute | Starting Stats | Maximum Stats |
Level | 1 | 99 |
HP | 18 | 390 |
MP | 16 | 364 |
Strength | 4 | 96 |
Agility | 18 | 401 |
Resilience | 7 | 162 |
Magical Might | 18 | 400 |
Magical Mending | 0 | 0 |
Deftness | 14 | 304 |
Charm | 7 | 155 |
Spellcraft[edit]
Accolades | Required points | Name | Effects |
---|---|---|---|
Mediocre Invoker | 8 | Wizard Ward | Creates a barrier that protects the caster from magic. |
Charm School Graduate | 18 | Natural Magical Might +20 | Permanently adds 20 to Magical Might. |
Sort-of Sorcerer | 26 | Spooky Aura | Reduces an enemy's resistance to magic. |
Good Speller | 38 | Natural Max MP +10 | Permanently adds 10 to Max MP. |
Abracadaberer | 46 | Focus Pocus | Restores some MP on next turn. |
Mentalist | 54 | Critical Spell Rate Up | Spells are more likely to go haywire or get a serious boost (the magic equivalent of a Critical Hit) |
Whizzard/Wicked Witch | 68 | Channel Anger | Temporarily improves Magical Might. |
Mager General | 78 | Natural Magical Might +60 | Permanently adds 60 to Magical Might. |
Hardcore Sorcerer/Sorceress | 88 | Natural Max MP +20 | Permanently adds 20 to Max MP. |
Master Caster | 100 | Natural Magical Might +100 | Permanently adds 100 to Magical Might. |
Spells[edit]
Name | Level | MP | Description |
---|---|---|---|
Frizz | 1 | 2 | Singes a single enemy with a small fireball. |
Acceleratle | 4 | 4 | Raises the agility of all party members. |
Crack | 6 | 3 | Pierces a single enemy with razor-sharp icicles. |
Sap | 7 | 4 | Reduces the defence of a single enemy. |
Evac | 8 | 3 | Exit instantly from dungeons, caves, and towers. |
Bang | 11 | 5 | Damages all enemies with a small explosion. |
Safe Passage | 13 | 2 | Travel with impunity across harmful terrain. |
Crackle | 16 | 8 | Rips into a group of enemies with sharp icicles. |
Fuddle | 19 | 5 | Sends a group of enemies into Confusion. |
Bounce | 21 | 4 | Forms a protective barrier that reflects all enemy spells. |
Kasap | 25 | 8 | Reduces the Defence of a group of enemies. |
Boom | 28 | 10 | Engulfs all enemies in a large explosion. |
Frizzle | 30 | 6 | Burns a single enemy with a large fireball. |
Oomph | 33 | 8 | Increases the attack of a single party member. |
Kacrack | 40 | 24 | Lacerates all enemies with a raw volley of rasping ice. |
Blunt | 42 | 8 | Decreases the Attack of a single enemy. |
Kaboom | 47 | 28 | Blasts all enemies with a violent explosion. |
Kafrizz | 53 | 18 | Incinerates a single enemy with an enormous fireball. |
Kafrizzle | 64 | 45 | Cremates a single enemy with an enormous fireball. |
Kacrackle | 68 | 50 | Tears into all enemies with giant shards of ice. |
Revocation Award[edit]
Dragon Quest X[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Treasures[edit]
The sorcerers have been depicted as statues with base values of 120,000.
Dragon Quest Walk[edit]
The Mage Vocation is available to players at the onset of an adventure, and gives access to Knives, Wands, and Whips.
Notable Mages[edit]
- Princess of Moonbrooke is the first mage in the series, being the original dedicated caster from the kingdom of Moonbrooke.
- Borya is the court magician of Zamoksva.
- Maya Mahabala, Nera Briscoletti, and the Madchen also have abilities from the Mage set.
- Bianca Whitaker learns many Mage spells and her initial Vocation in Theatrhythm Dragon Quest is a mage.
- Ashlynn is the descendant of a long line of magi, and hails from a city of sorcerers, Sorceria.
- Jessica Albert from Alexandria trained herself in magical arts prior to joining the party.
- Erinn's default vocation is a mage when she joins the party in IX.
- Veronica is a Keeper from Arboria and has trained in offensive magic from a young age to aid the Luminary.
- Popp is a mage who is a companion of Dai and one of the Disciples of Avan.
- Masopho, the mage in the fake hero Deroline's party. He dresses identically to the male Mage from III.
- Hadlar, the former Dark Lord who was defeated by the hero Avan. He wields powerful destructive spells such as Kasizz and Kaboom.
Trivia[edit]
- In III, if the starting Mage in Patty's Party Planning Place is female, she is given the name Rosa which has been used for other characters in the series.
See also[edit]
- Enchantress's gloves
- She-mage shoes
- Spellspadrilles
- Witch's hat
- Witch's robe
- Wizard's hat
- Wizard's robe
Gallery[edit]
Male and female mage, III Super Famicom artwork.
Female mage, III Game Boy Color artwork
Oh, so wise.
Maximum MP.
Ashlynn showing off as a Mage in the official guidebook for VI
Ashlynn charging up Frizz in the V-jump guide
A mage NPC from VIII.
Appearance in Stars.
Veteran male mage in Rivals.
Veteran female mage in Rivals.
Veteran female mage in Keshi Keshi.