Hard Nova
Hard Nova | |
---|---|
Developer(s) | Malibu Interactive |
Publisher(s) | Electronic Arts |
Producer(s) | Christopher Erhardt Roland Kippenhan III |
Designer(s) | Karl Buiter |
Programmer(s) | Karl Buiter Scott Fisher |
Artist(s) | Mark Dickenson Peggy Brennan Cynthia Hamilton |
Writer(s) | Eric Lindstrom Jeff Haas |
Composer(s) | Jon Medek |
Platform(s) | DOS, Amiga, Atari ST |
Release | 1990 |
Genre(s) | Role-playing video game |
Mode(s) | Single-player |
Hard Nova is a role-playing video game developed by Malibu Interactive and published by Electronic Arts in 1990 for DOS, Amiga and Atari ST. It is a follow-up to Sentinel Worlds I: Future Magic.
Gameplay
[edit]This section needs expansion. You can help by adding to it. (June 2015) |
Hard Nova has a character creation element that allows players to choose their gender, and, unlike Sentinel Worlds I, lead a group of mercenaries.
Plot
[edit]This article needs a plot summary. (June 2015) |
Reception
[edit]The game received 5 out of 5 stars in Dragon.[1] Scorpia of Computer Gaming World opined in 1991 that Hard Nova greatly improved on Sentinel Worlds, and concluded that it "is a pretty decent game, with some interesting touches and a good storyline. While not a long-term epic, it should keep you occupied for awhile".[2] Ken St. Andre wrote in the same issue of CGW that "it is a very good real-time shoot-'em-up game", but that the combat became boring and amoral and the game offered little exploration.[3] In 1993, Scorpia said that Hard Nova was "definitely worth your attention if you like space games".[4]
Jim Trunzo reviewed Hard Nova in White Wolf #26 (April/May, 1991), rating it a 5 out of 5 and stated that "It's hard to imagine what could be missing from Hard Nova. A simple, menu-driven interface, beautifully detailed graphics, a strong and open-ended storyline and realistic roleplaying features make Hard Nova worth the many hours you'll spend playing it. For those who enjoy an occasional walk on the wild side, try roleplaying a mercenary who's into something much bigger than he/she can possibly conceive. "[5]
Reviews
[edit]- ASM (Aktueller Software Markt) (January 1991)[6]
- Australian Commodore and Amiga Review (February 1992)[7]
- Amiga Action (December 1991)[8]
- ASM (Aktueller Software Markt) (January 1992)[9]
- Info (January 1992)[10]
- Atari ST User (December 1991)[11]
- Joker Verlag präsentiert: Sonderheft (1992)[12]
- Amiga Joker (November 1991)[13]
- ST Format (January 1992)[14]
- CU Amiga (December 1991)[15]
- Amiga Format (November 1991)[16]
References
[edit]- ^ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (March 1991). "The Role of Computers". Dragon (167): 47–54.
- ^ Scorpia (April 1991). "Scorpion's View / Scorpia Casts Light on Hard Nova". Computer Gaming World. p. 29. Retrieved 17 November 2013.
- ^ St. Andre, Ken (April 1991). "Hard Nova - Hard Look". Computer Gaming World. No. 81. p. 58. Retrieved 17 November 2013.
- ^ Scorpia (October 1993). "Scorpia's Magic Scroll Of Games". Computer Gaming World. pp. 34–50. Retrieved 25 March 2016.
- ^ Trunzo, Jim (April–May 1991). "The Silicon Dungeon". White Wolf Magazine. No. 26. pp. 58, 60.
- ^ Hoogh, Eva (January 1991). "Supernova". www.kultboy.com. p. 10. Retrieved 19 January 2024.
- ^ "Australian Commodore and Amiga Review, the - Volume 9 Issue 2 (1992-02) (Saturday Magazine) (AU)". February 1992.
- ^ "Hard Nova review from Amiga Action 27 (Dec 1991) - Amiga Magazine Rack".
- ^ "Hard Nova". www.kultboy.com. January 1992. Retrieved 19 January 2024.
- ^ "Info Magazine Issue 46".
- ^ "Atari ST Hard Nova: Scans, dump, download, screenshots, ads, videos, catalog, instructions, roms".
- ^ "Amiga Joker Amiga Joker Sonderheft Nr.3 - Rollenspiele Page scans - Amiga Magazine Rack".
- ^ "Hard Nova review from Amiga Joker (Dec 1991) - Amiga Magazine Rack".
- ^ "ST Format (Issue 30) - January - 1992: Atari magazine scans, PDF".
- ^ "Amiga Reviews: Hard Nova".
- ^ "Amiga Reviews: Hard Nova".