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18:37, 7 December 2016: 64.150.11.7 (talk) triggered filter 380, performing the action "edit" on Scale factor (computer science). Actions taken: Disallow; Filter description: Multiple obscenities (examine)

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==Uses==
==Uses==
Certain number formats may be chosen for an application for convenience in programming, or because of certain advantages offered by the hardware for that number format. For instance, early processors did not natively support the [[IEEE]] [[Floating_point|floating point standard]] for representing fractional values, so integers were used to store representations of the real world values by applying a scale factor to the real value. By necessity, this was done in [[software]], since the hardware did not support fractional value.
Dick Dontese Down. Long Head Ass formats may be chosen for an application for convenience in programming, or because of certain advantages offered by the hardware for that number format. For instance, early processors did not natively support the [[IEEE]] [[Floating_point|floating point standard]] for representing fractional values, so integers were used to store representations of the real world values by applying a scale factor to the real value. By necessity, this was done in [[software]], since the hardware did not support fractional value.


==Operations on Scaled Values==
==Operations on Scaled Values==

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'{{refimprove|date=July 2007}} A '''scale factor''' is used in [[computer science]] when a real world set of numbers needs to be represented on a different scale in order to fit a specific [[Computer numbering formats|number format]]. For instance, a 16 bit [[signedness|unsigned]] [[integer]] (''uint16'') can only hold a value as large as 65,535<sub>10</sub>. If uint16's are to be used to represent values from 0 to 131,070<sub>10</sub>, then a scale factor of 1/2 would be introduced. Notice that while the scale factor extends the range, it also decreases the [[Precision (computer science)|precision]]. In this example, for instance, the number 3 could not be represented because a stored ''1'' represents a real world 2, and a stored ''2'' represents a real world 4. ==Uses== Certain number formats may be chosen for an application for convenience in programming, or because of certain advantages offered by the hardware for that number format. For instance, early processors did not natively support the [[IEEE]] [[Floating_point|floating point standard]] for representing fractional values, so integers were used to store representations of the real world values by applying a scale factor to the real value. By necessity, this was done in [[software]], since the hardware did not support fractional value. ==Operations on Scaled Values== Once the scaled representation of a real value is stored, the scaling can '''''often''''' be ignored until the value needs to come back into the "real world". For instance, adding two scaled values is just as valid as unscaling the values, adding the real values, and then scaling the result, and the former is much easier and faster. For other operations, however, the scaling is very important. Multiplication, for instance, needs to take account of the fact that both numbers are scaled. As an example, consider two real world values ''A'' and ''B''. The real world multiplication of these real world values is: <pre>A * B = P </pre> Now suppose we're storing the values with a scale factor of ''Z''. If we simply multiply the stored representations we'll get the following: <pre>AZ * BZ = Q </pre> Note how ''AZ'' is the scaled real world value of ''A'' or simply the product of ''A * Z'', and likewise, ''BZ'' is the scaled representation of ''B''. Also note that we didn't write ''PZ'' as the answer, the reason is simple: PZ is ''not'' the answer. You can see this by rearranging the statement, where each line in the following is equivalent: <pre>AZ * BZ = Q A * Z * B * Z = Q (A * B) * Z * Z = Q P * Z * Z = Q PZ * Z = Q </pre> Note how we substituted ''P'' for ''A * B'' on line 4. You can now see that the result of ''AZ * BZ'' (which is ''Q'') is NOT ''PZ'', it's ''PZ * Z''. If ''PZ'' '''''were''''' the answer, we could simply store it directly, since it has the scale factor built in, as is the case with addition and subtraction. For multiplication, however, you can see that the product of two scaled values has an extra scaling built in. As long as this is taken into account, there's still no need to convert ''AZ'' and ''BZ'' into ''A'' and ''B'' before performing the operation, you just need to divide the result by ''Z'' before storing it back. You will then have ''PZ'' stored as the result of the multiplication, which is fine because you weren't storing the result of ''AZ * BZ'', you were storing the scaled representation of the result of ''A * B''. ==Common Scaling Scenarios== ===Fractional Values Scaled to Integers=== As already mentioned, many older processors (and possibly some current ones) do not natively support fractional mathematics. In this case, fractional values can be scaled into integers by multiplying them by ten to the power of whatever decimal precision you want to retain. In other words, if you want to preserve ''n'' digits to the right of the decimal point, you need to multiply the entire number by 10<sup>''n''</sup>. (Or if you're working in binary and you want to save ''m'' digits to the right of the [[binary point]], then you would multiply the number by 2<sup>''m''</sup>, or alternately, [[bit shift]] the value ''m'' places to the left). For example, consider the following set of real world fractional values: <pre>15.400, 0.133, 4.650, 1.000, 8.001 </pre> Notice how they all have ''3'' digits to the right of the decimal place. If we want to save all of that information (in other words, not lose any [[Precision (computer science)|precision]]), we need to multiply these numbers by 10<sup>''3''</sup>, or 1,000, giving us integer values of: <pre>15400, 133, 4650, 1000, 8001 </pre> (also note that these numbers cannot be stored in 8bit integers, it will require at least 14 bits, or, more realistically, 16.) ===Integer values to Fractional=== Certain processors, particularly [[Digital signal processor|DSPs]] common in the [[embedded system]] industry, have built in support for the [[fixed-point arithmetic|fixed point]] arithmetic, such as [[Q (number format)|Q]] and [[IQ (number format)|IQ]] formats. Since the fractional part of a number takes up some bits in the field, the range of values possible in a fixed point value is less than the same number of bits would provide to an integer. For instance, in an 8 bit field, an unsigned integer can store values from <nowiki>[0, 255]</nowiki> but an unsigned fixed point with 5 fractional bits only has 3 bits left over for the integer value, and so can only store integer values from <nowiki>[0, 7]</nowiki> (note that the ''number'' of values that the two fields can store is the same, 2<sup>8</sup> = 256, because the fixed point field can also store 32 fractional values for each integer value). It is therefore common that a scaling factor is used to store real world values that may be larger than the maximum value of the fixed point format. As an example, assume we are using an unsigned 8 bit fixed point format with 4 fractional bits, and 4 integer bits. As mentioned, the highest integer value it can store is 15, and the highest mixed value it can store is 15.9375 (0xF.F or 1111.1111<sub>b</sub>). If the real world values we want to manipulate are in the range [0,160], we need to scale these values in order to get them into fixed point. Note that we ''can not'' use a scale factor of 1/10 here because scaling 160 by 1/10 gives us 16, which is greater than the greatest value we can store in our fixed point format. 1/11 will work as a scale factor, however, because 160/11 = 14.5454... which fits in our range. Let's use this scale factor to convert the following real world values into scaled representations: <pre>154, 101, 54, 3, 0, 160 </pre> Scaling these with the scale factor (1/11) gives us the following values: <pre>154/11 = 14 101/11 = 9.1818... 54/11 = 4.9090... 3/11 = 0.2727... 0/11 = 0 160/11 = 14.5454... </pre> Note however, that many of these values have been truncated because they contain repeating fractions. When we try to store these in our fixed point format, we're going to lose some of our precision (which didn't seem all that precise when they were just integers). This is an interesting problem because we said we could fit 256 different values into our 8 bit format, and we're only trying to store values from a range with 161 possible values (0 through 160). As it turns out, the problem was our scale factor, 11, which introduced unnecessary precision requirements. The resolution of the problem is to find a better scaling factor. For more information, [[#Picking a Scale Factor|read on]]. ==Picking a Scale Factor== An example above illustrated how certain scale factors can cause unnecessary precision loss. We will revisit this example to further explore the situation. We're storing representations of real data in 8 bit unsigned fixed point fields with 4 integer bits and 4 fractional bits. This gives us a range of <nowiki>[0, 15.9375]</nowiki> in decimal, or <nowiki>[0x0.0, 0xF.F]</nowiki> in [[hexadecimal|hex]]. Our real world data is all integers and in the range [0, 160] in decimal. Note that there are only 161 unique values that we may want to store, so our 8 bit field should be plenty, since 8 bits can have 256 unique configurations. In the example given [[#Integer values to Fractional|above]], we picked a scale factor of 11 so that all the numbers would be small enough to fit in the range. However, when we began scaling the following real world data: <pre>154, 101, 54, 3, 0, 160 </pre> We discovered that the precision of these fractions is going to be a problem. The following box illustrates this showing the original data, its scaled decimal values, and the binary equivalent of the scaled value. <pre>154/11 = 14 = 1110.0 101/11 = 9.1818... = 1001.00101110... 54/11 = 4.9090... = 100.111010... 3/11 = 0.2727... = 0.010010... 0/11 = 0 = 0.0 160/11 = 14.5454... = 1110.10010... </pre> Notice how several of the binary fractions require more than the 4 fractional bits provided by our fixed point format. To fit them into our fields, we would simply truncate the remaining bits, giving us the following stored representations: <pre>1110.0000 1001.0010 0100.1110 0000.0100 0000.0000 1110.1001 </pre> Or in decimal: <pre>14.0 9.125 4.875 0.25 0.0 14.5625 </pre> And when we need to bring them back into the real world, we need to divide by our scale factor, 1/11, giving the following "real world" values: <pre>154.0 100.375 53.625 2.75 0 160.1875 </pre> Notice how they've changed? For one thing, they aren't all integers anymore, immediately indicating that an error was introduced in the storage, due to a poor choice of scaling factor. ===Picking a better Scale Factor=== Most [[data set]]s will not have a perfect scale factor; you will probably always get some error introduced by the scaling process. However it certainly may be possible to pick a better scaling factor. For one thing, note that dividing a number by a power of two is the same as shifting all the bits to the right once for each power of two. (It's the same thing in decimal, when you divide by 10, you shift all the decimal digits one place to the right, when you divide by 100, you shift them all two places to the right). The pattern of bits doesn't change, it just moves. On the other hand, when you divide by a number that is NOT an integer power of 2, you are changing the bit pattern. This is likely to produce a bit pattern with even more bits to the right of the binary point, artificially introducing required precision. Therefore, it is almost always preferable to use a scale factor that is a power of two. You may still lose bits that get shifted right off the end of the field, but at least you won't be introducing ''new'' bits that will be shifted off the end. To illustrate the use of powers of two in the scale factor, let's use a factor of 1/16 with the above data set. The binary value for our original data set is given below: <pre>154 = 1001 1010 101 = 0110 0101 54 = 0011 0110 3 = 0000 0011 0 = 0000 0000 160 = 1010 0000 </pre> As we already knew, they all fit in 8 bits. Scaling these by 1/16 is the same as dividing by 16, which is the same as shifting the bits 4 places to the right. All that really means is inserting a binary point between the first four and last four bits of each number. Conveniently, that's the exact format of our fixed point fields. So just as we suspected, since all these numbers don't require more than 8 bits to represent them as integers, it doesn't have to take more than 8 bits to scale them down and fit them in a fixed point format. ==References== 1. [http://www.digitalsignallabs.com/fp.pdf Fixed-Point Arithmetic: An Introduction, Randy Yates, July 7, 2009 -- www.digitalsignallabs.com] {{DEFAULTSORT:Scale Factor (Computer Science)}} [[Category:Theory of computation]]'
New page wikitext, after the edit (new_wikitext)
'{{refimprove|date=July 2007}} A '''scale factor''' is used in [[computer science]] when a real world set of numbers needs to be represented on a different scale in order to fit a specific [[Computer numbering formats|number format]]. For instance, a 16 bit [[signedness|unsigned]] [[integer]] (''uint16'') can only hold a value as large as 65,535<sub>10</sub>. If uint16's are to be used to represent values from 0 to 131,070<sub>10</sub>, then a scale factor of 1/2 would be introduced. Notice that while the scale factor extends the range, it also decreases the [[Precision (computer science)|precision]]. In this example, for instance, the number 3 could not be represented because a stored ''1'' represents a real world 2, and a stored ''2'' represents a real world 4. ==Uses== Dick Dontese Down. Long Head Ass formats may be chosen for an application for convenience in programming, or because of certain advantages offered by the hardware for that number format. For instance, early processors did not natively support the [[IEEE]] [[Floating_point|floating point standard]] for representing fractional values, so integers were used to store representations of the real world values by applying a scale factor to the real value. By necessity, this was done in [[software]], since the hardware did not support fractional value. ==Operations on Scaled Values== Once the scaled representation of a real value is stored, the scaling can '''''often''''' be ignored until the value needs to come back into the "real world". For instance, adding two scaled values is just as valid as unscaling the values, adding the real values, and then scaling the result, and the former is much easier and faster. For other operations, however, the scaling is very important. Multiplication, for instance, needs to take account of the fact that both numbers are scaled. As an example, consider two real world values ''A'' and ''B''. The real world multiplication of these real world values is: <pre>A * B = P </pre> Now suppose we're storing the values with a scale factor of ''Z''. If we simply multiply the stored representations we'll get the following: <pre>AZ * BZ = Q </pre> Note how ''AZ'' is the scaled real world value of ''A'' or simply the product of ''A * Z'', and likewise, ''BZ'' is the scaled representation of ''B''. Also note that we didn't write ''PZ'' as the answer, the reason is simple: PZ is ''not'' the answer. You can see this by rearranging the statement, where each line in the following is equivalent: <pre>AZ * BZ = Q A * Z * B * Z = Q (A * B) * Z * Z = Q P * Z * Z = Q PZ * Z = Q </pre> Note how we substituted ''P'' for ''A * B'' on line 4. You can now see that the result of ''AZ * BZ'' (which is ''Q'') is NOT ''PZ'', it's ''PZ * Z''. If ''PZ'' '''''were''''' the answer, we could simply store it directly, since it has the scale factor built in, as is the case with addition and subtraction. For multiplication, however, you can see that the product of two scaled values has an extra scaling built in. As long as this is taken into account, there's still no need to convert ''AZ'' and ''BZ'' into ''A'' and ''B'' before performing the operation, you just need to divide the result by ''Z'' before storing it back. You will then have ''PZ'' stored as the result of the multiplication, which is fine because you weren't storing the result of ''AZ * BZ'', you were storing the scaled representation of the result of ''A * B''. ==Common Scaling Scenarios== ===Fractional Values Scaled to Integers=== As already mentioned, many older processors (and possibly some current ones) do not natively support fractional mathematics. In this case, fractional values can be scaled into integers by multiplying them by ten to the power of whatever decimal precision you want to retain. In other words, if you want to preserve ''n'' digits to the right of the decimal point, you need to multiply the entire number by 10<sup>''n''</sup>. (Or if you're working in binary and you want to save ''m'' digits to the right of the [[binary point]], then you would multiply the number by 2<sup>''m''</sup>, or alternately, [[bit shift]] the value ''m'' places to the left). For example, consider the following set of real world fractional values: <pre>15.400, 0.133, 4.650, 1.000, 8.001 </pre> Notice how they all have ''3'' digits to the right of the decimal place. If we want to save all of that information (in other words, not lose any [[Precision (computer science)|precision]]), we need to multiply these numbers by 10<sup>''3''</sup>, or 1,000, giving us integer values of: <pre>15400, 133, 4650, 1000, 8001 </pre> (also note that these numbers cannot be stored in 8bit integers, it will require at least 14 bits, or, more realistically, 16.) ===Integer values to Fractional=== Certain processors, particularly [[Digital signal processor|DSPs]] common in the [[embedded system]] industry, have built in support for the [[fixed-point arithmetic|fixed point]] arithmetic, such as [[Q (number format)|Q]] and [[IQ (number format)|IQ]] formats. Since the fractional part of a number takes up some bits in the field, the range of values possible in a fixed point value is less than the same number of bits would provide to an integer. For instance, in an 8 bit field, an unsigned integer can store values from <nowiki>[0, 255]</nowiki> but an unsigned fixed point with 5 fractional bits only has 3 bits left over for the integer value, and so can only store integer values from <nowiki>[0, 7]</nowiki> (note that the ''number'' of values that the two fields can store is the same, 2<sup>8</sup> = 256, because the fixed point field can also store 32 fractional values for each integer value). It is therefore common that a scaling factor is used to store real world values that may be larger than the maximum value of the fixed point format. As an example, assume we are using an unsigned 8 bit fixed point format with 4 fractional bits, and 4 integer bits. As mentioned, the highest integer value it can store is 15, and the highest mixed value it can store is 15.9375 (0xF.F or 1111.1111<sub>b</sub>). If the real world values we want to manipulate are in the range [0,160], we need to scale these values in order to get them into fixed point. Note that we ''can not'' use a scale factor of 1/10 here because scaling 160 by 1/10 gives us 16, which is greater than the greatest value we can store in our fixed point format. 1/11 will work as a scale factor, however, because 160/11 = 14.5454... which fits in our range. Let's use this scale factor to convert the following real world values into scaled representations: <pre>154, 101, 54, 3, 0, 160 </pre> Scaling these with the scale factor (1/11) gives us the following values: <pre>154/11 = 14 101/11 = 9.1818... 54/11 = 4.9090... 3/11 = 0.2727... 0/11 = 0 160/11 = 14.5454... </pre> Note however, that many of these values have been truncated because they contain repeating fractions. When we try to store these in our fixed point format, we're going to lose some of our precision (which didn't seem all that precise when they were just integers). This is an interesting problem because we said we could fit 256 different values into our 8 bit format, and we're only trying to store values from a range with 161 possible values (0 through 160). As it turns out, the problem was our scale factor, 11, which introduced unnecessary precision requirements. The resolution of the problem is to find a better scaling factor. For more information, [[#Picking a Scale Factor|read on]]. ==Picking a Scale Factor== An example above illustrated how certain scale factors can cause unnecessary precision loss. We will revisit this example to further explore the situation. We're storing representations of real data in 8 bit unsigned fixed point fields with 4 integer bits and 4 fractional bits. This gives us a range of <nowiki>[0, 15.9375]</nowiki> in decimal, or <nowiki>[0x0.0, 0xF.F]</nowiki> in [[hexadecimal|hex]]. Our real world data is all integers and in the range [0, 160] in decimal. Note that there are only 161 unique values that we may want to store, so our 8 bit field should be plenty, since 8 bits can have 256 unique configurations. In the example given [[#Integer values to Fractional|above]], we picked a scale factor of 11 so that all the numbers would be small enough to fit in the range. However, when we began scaling the following real world data: <pre>154, 101, 54, 3, 0, 160 </pre> We discovered that the precision of these fractions is going to be a problem. The following box illustrates this showing the original data, its scaled decimal values, and the binary equivalent of the scaled value. <pre>154/11 = 14 = 1110.0 101/11 = 9.1818... = 1001.00101110... 54/11 = 4.9090... = 100.111010... 3/11 = 0.2727... = 0.010010... 0/11 = 0 = 0.0 160/11 = 14.5454... = 1110.10010... </pre> Notice how several of the binary fractions require more than the 4 fractional bits provided by our fixed point format. To fit them into our fields, we would simply truncate the remaining bits, giving us the following stored representations: <pre>1110.0000 1001.0010 0100.1110 0000.0100 0000.0000 1110.1001 </pre> Or in decimal: <pre>14.0 9.125 4.875 0.25 0.0 14.5625 </pre> And when we need to bring them back into the real world, we need to divide by our scale factor, 1/11, giving the following "real world" values: <pre>154.0 100.375 53.625 2.75 0 160.1875 </pre> Notice how they've changed? For one thing, they aren't all integers anymore, immediately indicating that an error was introduced in the storage, due to a poor choice of scaling factor. ===Picking a better Scale Factor=== Most [[data set]]s will not have a perfect scale factor; you will probably always get some error introduced by the scaling process. However it certainly may be possible to pick a better scaling factor. For one thing, note that dividing a number by a power of two is the same as shifting all the bits to the right once for each power of two. (It's the same thing in decimal, when you divide by 10, you shift all the decimal digits one place to the right, when you divide by 100, you shift them all two places to the right). The pattern of bits doesn't change, it just moves. On the other hand, when you divide by a number that is NOT an integer power of 2, you are changing the bit pattern. This is likely to produce a bit pattern with even more bits to the right of the binary point, artificially introducing required precision. Therefore, it is almost always preferable to use a scale factor that is a power of two. You may still lose bits that get shifted right off the end of the field, but at least you won't be introducing ''new'' bits that will be shifted off the end. To illustrate the use of powers of two in the scale factor, let's use a factor of 1/16 with the above data set. The binary value for our original data set is given below: <pre>154 = 1001 1010 101 = 0110 0101 54 = 0011 0110 3 = 0000 0011 0 = 0000 0000 160 = 1010 0000 </pre> As we already knew, they all fit in 8 bits. Scaling these by 1/16 is the same as dividing by 16, which is the same as shifting the bits 4 places to the right. All that really means is inserting a binary point between the first four and last four bits of each number. Conveniently, that's the exact format of our fixed point fields. So just as we suspected, since all these numbers don't require more than 8 bits to represent them as integers, it doesn't have to take more than 8 bits to scale them down and fit them in a fixed point format. ==References== 1. [http://www.digitalsignallabs.com/fp.pdf Fixed-Point Arithmetic: An Introduction, Randy Yates, July 7, 2009 -- www.digitalsignallabs.com] {{DEFAULTSORT:Scale Factor (Computer Science)}} [[Category:Theory of computation]]'
Unified diff of changes made by edit (edit_diff)
'@@ -4,5 +4,5 @@ ==Uses== -Certain number formats may be chosen for an application for convenience in programming, or because of certain advantages offered by the hardware for that number format. For instance, early processors did not natively support the [[IEEE]] [[Floating_point|floating point standard]] for representing fractional values, so integers were used to store representations of the real world values by applying a scale factor to the real value. By necessity, this was done in [[software]], since the hardware did not support fractional value. +Dick Dontese Down. Long Head Ass formats may be chosen for an application for convenience in programming, or because of certain advantages offered by the hardware for that number format. For instance, early processors did not natively support the [[IEEE]] [[Floating_point|floating point standard]] for representing fractional values, so integers were used to store representations of the real world values by applying a scale factor to the real value. By necessity, this was done in [[software]], since the hardware did not support fractional value. ==Operations on Scaled Values== '
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[ 0 => 'Dick Dontese Down. Long Head Ass formats may be chosen for an application for convenience in programming, or because of certain advantages offered by the hardware for that number format. For instance, early processors did not natively support the [[IEEE]] [[Floating_point|floating point standard]] for representing fractional values, so integers were used to store representations of the real world values by applying a scale factor to the real value. By necessity, this was done in [[software]], since the hardware did not support fractional value.' ]
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[ 0 => 'Certain number formats may be chosen for an application for convenience in programming, or because of certain advantages offered by the hardware for that number format. For instance, early processors did not natively support the [[IEEE]] [[Floating_point|floating point standard]] for representing fractional values, so integers were used to store representations of the real world values by applying a scale factor to the real value. By necessity, this was done in [[software]], since the hardware did not support fractional value.' ]
New page wikitext, pre-save transformed (new_pst)
'{{refimprove|date=July 2007}} A '''scale factor''' is used in [[computer science]] when a real world set of numbers needs to be represented on a different scale in order to fit a specific [[Computer numbering formats|number format]]. For instance, a 16 bit [[signedness|unsigned]] [[integer]] (''uint16'') can only hold a value as large as 65,535<sub>10</sub>. If uint16's are to be used to represent values from 0 to 131,070<sub>10</sub>, then a scale factor of 1/2 would be introduced. Notice that while the scale factor extends the range, it also decreases the [[Precision (computer science)|precision]]. In this example, for instance, the number 3 could not be represented because a stored ''1'' represents a real world 2, and a stored ''2'' represents a real world 4. ==Uses== Dick Dontese Down. Long Head Ass formats may be chosen for an application for convenience in programming, or because of certain advantages offered by the hardware for that number format. For instance, early processors did not natively support the [[IEEE]] [[Floating_point|floating point standard]] for representing fractional values, so integers were used to store representations of the real world values by applying a scale factor to the real value. By necessity, this was done in [[software]], since the hardware did not support fractional value. ==Operations on Scaled Values== Once the scaled representation of a real value is stored, the scaling can '''''often''''' be ignored until the value needs to come back into the "real world". For instance, adding two scaled values is just as valid as unscaling the values, adding the real values, and then scaling the result, and the former is much easier and faster. For other operations, however, the scaling is very important. Multiplication, for instance, needs to take account of the fact that both numbers are scaled. As an example, consider two real world values ''A'' and ''B''. The real world multiplication of these real world values is: <pre>A * B = P </pre> Now suppose we're storing the values with a scale factor of ''Z''. If we simply multiply the stored representations we'll get the following: <pre>AZ * BZ = Q </pre> Note how ''AZ'' is the scaled real world value of ''A'' or simply the product of ''A * Z'', and likewise, ''BZ'' is the scaled representation of ''B''. Also note that we didn't write ''PZ'' as the answer, the reason is simple: PZ is ''not'' the answer. You can see this by rearranging the statement, where each line in the following is equivalent: <pre>AZ * BZ = Q A * Z * B * Z = Q (A * B) * Z * Z = Q P * Z * Z = Q PZ * Z = Q </pre> Note how we substituted ''P'' for ''A * B'' on line 4. You can now see that the result of ''AZ * BZ'' (which is ''Q'') is NOT ''PZ'', it's ''PZ * Z''. If ''PZ'' '''''were''''' the answer, we could simply store it directly, since it has the scale factor built in, as is the case with addition and subtraction. For multiplication, however, you can see that the product of two scaled values has an extra scaling built in. As long as this is taken into account, there's still no need to convert ''AZ'' and ''BZ'' into ''A'' and ''B'' before performing the operation, you just need to divide the result by ''Z'' before storing it back. You will then have ''PZ'' stored as the result of the multiplication, which is fine because you weren't storing the result of ''AZ * BZ'', you were storing the scaled representation of the result of ''A * B''. ==Common Scaling Scenarios== ===Fractional Values Scaled to Integers=== As already mentioned, many older processors (and possibly some current ones) do not natively support fractional mathematics. In this case, fractional values can be scaled into integers by multiplying them by ten to the power of whatever decimal precision you want to retain. In other words, if you want to preserve ''n'' digits to the right of the decimal point, you need to multiply the entire number by 10<sup>''n''</sup>. (Or if you're working in binary and you want to save ''m'' digits to the right of the [[binary point]], then you would multiply the number by 2<sup>''m''</sup>, or alternately, [[bit shift]] the value ''m'' places to the left). For example, consider the following set of real world fractional values: <pre>15.400, 0.133, 4.650, 1.000, 8.001 </pre> Notice how they all have ''3'' digits to the right of the decimal place. If we want to save all of that information (in other words, not lose any [[Precision (computer science)|precision]]), we need to multiply these numbers by 10<sup>''3''</sup>, or 1,000, giving us integer values of: <pre>15400, 133, 4650, 1000, 8001 </pre> (also note that these numbers cannot be stored in 8bit integers, it will require at least 14 bits, or, more realistically, 16.) ===Integer values to Fractional=== Certain processors, particularly [[Digital signal processor|DSPs]] common in the [[embedded system]] industry, have built in support for the [[fixed-point arithmetic|fixed point]] arithmetic, such as [[Q (number format)|Q]] and [[IQ (number format)|IQ]] formats. Since the fractional part of a number takes up some bits in the field, the range of values possible in a fixed point value is less than the same number of bits would provide to an integer. For instance, in an 8 bit field, an unsigned integer can store values from <nowiki>[0, 255]</nowiki> but an unsigned fixed point with 5 fractional bits only has 3 bits left over for the integer value, and so can only store integer values from <nowiki>[0, 7]</nowiki> (note that the ''number'' of values that the two fields can store is the same, 2<sup>8</sup> = 256, because the fixed point field can also store 32 fractional values for each integer value). It is therefore common that a scaling factor is used to store real world values that may be larger than the maximum value of the fixed point format. As an example, assume we are using an unsigned 8 bit fixed point format with 4 fractional bits, and 4 integer bits. As mentioned, the highest integer value it can store is 15, and the highest mixed value it can store is 15.9375 (0xF.F or 1111.1111<sub>b</sub>). If the real world values we want to manipulate are in the range [0,160], we need to scale these values in order to get them into fixed point. Note that we ''can not'' use a scale factor of 1/10 here because scaling 160 by 1/10 gives us 16, which is greater than the greatest value we can store in our fixed point format. 1/11 will work as a scale factor, however, because 160/11 = 14.5454... which fits in our range. Let's use this scale factor to convert the following real world values into scaled representations: <pre>154, 101, 54, 3, 0, 160 </pre> Scaling these with the scale factor (1/11) gives us the following values: <pre>154/11 = 14 101/11 = 9.1818... 54/11 = 4.9090... 3/11 = 0.2727... 0/11 = 0 160/11 = 14.5454... </pre> Note however, that many of these values have been truncated because they contain repeating fractions. When we try to store these in our fixed point format, we're going to lose some of our precision (which didn't seem all that precise when they were just integers). This is an interesting problem because we said we could fit 256 different values into our 8 bit format, and we're only trying to store values from a range with 161 possible values (0 through 160). As it turns out, the problem was our scale factor, 11, which introduced unnecessary precision requirements. The resolution of the problem is to find a better scaling factor. For more information, [[#Picking a Scale Factor|read on]]. ==Picking a Scale Factor== An example above illustrated how certain scale factors can cause unnecessary precision loss. We will revisit this example to further explore the situation. We're storing representations of real data in 8 bit unsigned fixed point fields with 4 integer bits and 4 fractional bits. This gives us a range of <nowiki>[0, 15.9375]</nowiki> in decimal, or <nowiki>[0x0.0, 0xF.F]</nowiki> in [[hexadecimal|hex]]. Our real world data is all integers and in the range [0, 160] in decimal. Note that there are only 161 unique values that we may want to store, so our 8 bit field should be plenty, since 8 bits can have 256 unique configurations. In the example given [[#Integer values to Fractional|above]], we picked a scale factor of 11 so that all the numbers would be small enough to fit in the range. However, when we began scaling the following real world data: <pre>154, 101, 54, 3, 0, 160 </pre> We discovered that the precision of these fractions is going to be a problem. The following box illustrates this showing the original data, its scaled decimal values, and the binary equivalent of the scaled value. <pre>154/11 = 14 = 1110.0 101/11 = 9.1818... = 1001.00101110... 54/11 = 4.9090... = 100.111010... 3/11 = 0.2727... = 0.010010... 0/11 = 0 = 0.0 160/11 = 14.5454... = 1110.10010... </pre> Notice how several of the binary fractions require more than the 4 fractional bits provided by our fixed point format. To fit them into our fields, we would simply truncate the remaining bits, giving us the following stored representations: <pre>1110.0000 1001.0010 0100.1110 0000.0100 0000.0000 1110.1001 </pre> Or in decimal: <pre>14.0 9.125 4.875 0.25 0.0 14.5625 </pre> And when we need to bring them back into the real world, we need to divide by our scale factor, 1/11, giving the following "real world" values: <pre>154.0 100.375 53.625 2.75 0 160.1875 </pre> Notice how they've changed? For one thing, they aren't all integers anymore, immediately indicating that an error was introduced in the storage, due to a poor choice of scaling factor. ===Picking a better Scale Factor=== Most [[data set]]s will not have a perfect scale factor; you will probably always get some error introduced by the scaling process. However it certainly may be possible to pick a better scaling factor. For one thing, note that dividing a number by a power of two is the same as shifting all the bits to the right once for each power of two. (It's the same thing in decimal, when you divide by 10, you shift all the decimal digits one place to the right, when you divide by 100, you shift them all two places to the right). The pattern of bits doesn't change, it just moves. On the other hand, when you divide by a number that is NOT an integer power of 2, you are changing the bit pattern. This is likely to produce a bit pattern with even more bits to the right of the binary point, artificially introducing required precision. Therefore, it is almost always preferable to use a scale factor that is a power of two. You may still lose bits that get shifted right off the end of the field, but at least you won't be introducing ''new'' bits that will be shifted off the end. To illustrate the use of powers of two in the scale factor, let's use a factor of 1/16 with the above data set. The binary value for our original data set is given below: <pre>154 = 1001 1010 101 = 0110 0101 54 = 0011 0110 3 = 0000 0011 0 = 0000 0000 160 = 1010 0000 </pre> As we already knew, they all fit in 8 bits. Scaling these by 1/16 is the same as dividing by 16, which is the same as shifting the bits 4 places to the right. All that really means is inserting a binary point between the first four and last four bits of each number. Conveniently, that's the exact format of our fixed point fields. So just as we suspected, since all these numbers don't require more than 8 bits to represent them as integers, it doesn't have to take more than 8 bits to scale them down and fit them in a fixed point format. ==References== 1. [http://www.digitalsignallabs.com/fp.pdf Fixed-Point Arithmetic: An Introduction, Randy Yates, July 7, 2009 -- www.digitalsignallabs.com] {{DEFAULTSORT:Scale Factor (Computer Science)}} [[Category:Theory of computation]]'
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