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==External links==
==External links==
* [https://ccgtrader.co.uk/games/spellfire-ccg Spellfire at CCGTrader.co.uk]
* [http://www.moddi.com Spellfire Community Site]
* [https://web.archive.org/web/20051001121021/http://crossfire.spellfire.net/ Online game play]
* [http://spellfirefrance.blogspot.fr/ Blog Français Spellfire]
* [https://reivaxtc666.wixsite.com/spellfire World of SPELLFIRE]
* [https://www.spellfire.com.br Spellfire Brazilian Website]
* [https://archive.org/details/shadismagazine/Shadis/Shadis%20Magazine%20%2317.5/page/n31/mode/2up Review] in [[Shadis]]
* [https://archive.org/details/shadismagazine/Shadis/Shadis%20Magazine%20%2317.5/page/n31/mode/2up Review] in [[Shadis]]


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'Undid revision 1030808943 by [[Special:Contributions/207.229.139.154|207.229.139.154]] ([[User talk:207.229.139.154|talk]]) then we don't delete them, we flag them as dead links to see if they've been archived'
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'{{short description|Collectible card game}} {{About|the collectible card game| the novel|Spellfire (novel)|the magical power from the Forgotten Realms|Spellfire (Forgotten Realms)}} {{Italic title}} {{Infobox game| subject_name= Spellfire | image_link= File:Spellfire cardback.jpg | image_caption= The card back to the Spellfire CCG | designer= James Ward | publisher= [[Tactical Studies Rules|TSR]] | players= 2+ | setup_time= | playing_time= Approx 90 min | random_chance= Some | skills= [[Collectible card game|Card playing]]<br/>[[Mathematics|Arithmetic]]<br/>Basic Reading Ability | footnotes= }} '''''Spellfire: Master the Magic''''' is an out-of-print [[collectible card game]] (CCG) created by [[TSR, Inc.]] and based on their popular ''[[Dungeons & Dragons]]'' [[role playing game]].<ref name="OWENS">{{Citation | last1 =Owens | first1 =Thomas S. | last2 =Helmer | first2 =Diana Star | title =Inside Collectible Card Games | year =1996 | pages =32–33, 113, 120–121 | postscript =.}}</ref> The game appeared first in April 1994, shortly after the introduction of ''[[Magic: The Gathering]]'', in the wake of the success enjoyed by trading card games.<ref name="history">{{cite web| url=http://www.wizards.com/dnd/DnDArchives_History.asp| title=The History of TSR| publisher=[[Wizards of the Coast]]| access-date=2005-08-20| archive-url=https://web.archive.org/web/20080924195557/http://www.wizards.com/dnd/DnDArchives_History.asp| url-status=dead| archive-date=2008-09-24}}</ref> It was the second CCG to be released, preceding [[Wizards of the Coast]]'s second CCG ''[[Vampire: The Eternal Struggle|Jyhad]]'' by two months.<ref name="MILLER">{{Citation|last=Miller|first=John Jackson|title=Scrye Collectible Card Game Checklist & Price Guide|year=2003|pages=522–541|postscript=.}}</ref> ==History== After the successful launch of Wizards of the Coast's ''Magic: The Gathering'' card game in 1993, [[TSR, Inc.|TSR]] entered the fledgling CCG market with their take on a fantasy-themed card game in June 1994. ''Spellfire'' was designed by [[Steve Winter]], [[Jim Ward (game designer)|Jim Ward]], [[David Cook (game designer)|Dave Cook]], and [[Timothy Brown (game designer)|Tim Brown]].<ref name="Pyramid9"/> ''Spellfire'' used characters, locations, magic items, artifacts, monsters, events, and spells from the intellectual properties of TSR's ''Dungeons & Dragons'' gaming worlds. However, it faced criticism immediately after release. One concern was TSR's use of artwork on ''Spellfire'' cards that had already been used on TSR's products like ''AD&D'' and ''Dragon'' Magazine.<ref name="MILLER"/> Another source of debate was ''Spellfire'''s use of completely different game mechanics. ==Editions== The first release had a selection of 400 cards, which included cards from the [[Forgotten Realms]], [[Dark Sun]], and [[Greyhawk]] settings.<ref name="Pyramid9"/> The basic set came packaged in a double deck (55 cards per deck), in three levels of rarity (Common, Uncommon, and Rare), and [[booster packs]] were also sold which included 25 additional cards not available in the basic set.<ref name="Pyramid9"/> The second edition [[Booster pack|starter pack]] fixed some misprints and replaced 20 first edition cards with 20 different chase cards. The artwork for the new chase cards consisted mostly of photos with fantasy-related artifacts or people in costume. The rest of this set remained identical to the first edition. The ''[[Ravenloft]]'', ''[[Dragonlance]]'', and ''[[Forgotten Realms]]'' booster series were released soon after the second edition. These were well received by players. The third edition starter made some significant changes by adding powers to cards that previously had none, without changing the names and artwork. There were also significant rules corrections and updates. The ''Artifacts'', ''Powers'', ''[[Underdark]]'', ''Runes & Ruins'',<ref name="Duelist">{{Citation | last = Varney | first = Allen | title = Reports on Trading Card Games | page = 9 | newspaper = The Duelist | date = May 1996 | issue =#10}}</ref> and ''[[Birthright (campaign setting)|Birthright]]'' booster series added many new dimensions to the game. The fourth edition came in a red and black double-pack, and featured 520 cards taken from every expansion and mainline set, augmented by over 200 new designs.<ref name="Arcane11"/> Some cards that were not updated for the 3rd edition were changed with this release.<ref name="Arcane11"/> The red box in this twin-deck pack included a 55-card deck playable directly from the packet, while the black box included a set of revised rules and a booster pack of 12 cards from the ''Dragonomicon'' expansion.<ref name="Arcane11"/> By the time the fourth edition starter pack made its debut, the future of TSR was uncertain, leading to production problems. Three more booster series, ''Draconomicon'', ''Nightstalkers'', and ''Dungeons'', were released. Though they all sold out immediately, these sets were produced in small quantities. Shortly thereafter, Wizards of the Coast bought out TSR. Before it was discontinued, ''Spellfire'' was released in six languages (English, Spanish, Portuguese, Italian, German, and French) and four editions, as well as having eleven expansions or "booster sets". Several years after Wizards of the Coast acquired TSR, they announced that they would be re-releasing ''Spellfire'', but the project was canceled. {| class="wikitable" !Release Date!!Edition / Booster!!Special Features |- |June 1994||1st Edition||First AD&D champions |- |August 1994||Ravenloft||Rule Cards, Limbo, Power Activation |- |August 1994||2nd Edition||20 rares replaced from 1st Edition |- |September 1994||Dragonlance||Racial definitions, swimmers, earthwalkers |- |November 1994||Forgotten Realms|| |- |May 1995||Artifacts||Darksun-oriented |- |September 1995||Powers||Avatar champion |- |October 1995||3rd Edition||20 additional rares replaced from 2nd Edition |- |December 1995||The Underdark||Attack-oriented |- |February 1996||Runes & Ruins||Unarmed combat cards |- |May 1996||Birthright||Regents and blood abilities |- |July 1996||4th Edition||Strengthened previous key cards |- |July 1996||Draconomicon||Dragon-oriented |- |September 1996||Nightstalkers||Undead-oriented |- |October 1997||Dungeons||Dungeon card |} ==Gameplay== ''Spellfire'' can accommodate any number of players with no need for changes to the rules.<ref name="Pyramid9"/> The players try to put six Realms cards into play, and can play one per turn.<ref name="Pyramid9"/> Holdings cards can be played on a Realm (one per Realm) to give it special qualities that help defend it from attack.<ref name="Pyramid9"/> Heroes, Wizards, Clerics, Monsters, Spells, Magic Items, Artifacts, Allies and Events are used to defend a player's realms and also to attack the realms of other players.<ref name="Pyramid9"/> After a realm is successfully attacked, it is considered razed and turned face down, and can only be restored through the use of other cards.<ref name="Pyramid9"/> '''Realms''' - Realms represent kingdoms, cities, and empires from the AD&D worlds that have sided with the player in question. The game can be won only by playing realms. It is common for a player's opponents to attack his realms or to destroy them by other means, such as spells or events. Realms are played in a pyramid-shaped formation and must be played from front to back; i.e., the first realm played goes at the top (or point) of the pyramid, the next two go in the spaces below that (left then right), and the last three go in the spaces below that. These spaces are typically labeled by letter, with the first space "A" and the last "F". In other words, the formation looks like this: A B C D E F '''Champions''' - During his turn, a player may play champions into his "pool." He may also outfit them with magic items and artifacts. Champions are probably the most important cards in the game, as they are used to attack and defend realms. The types of champions in the original game were [[hero]]es, [[monster]]s, [[Cleric (Dungeons & Dragons)|cleric]]s, and [[Wizard (Dungeons & Dragons)|wizards]]; later, [[Psionics (Dungeons & Dragons)|psionicists]], [[regent]]s, and [[Rogue (Dungeons & Dragons)|thieves]] were added. If the player at any time had no realms, razed or unrazed, in his formation, all of the cards in his pool would be discarded at the end of his turn. ==Reception== [[Scott Haring]] reviewed ''Spellfire'' for ''[[Pyramid (magazine)|Pyramid]]'' #9, published in October 1994.<ref name="Pyramid9">[http://www.sjgames.com/pyramid/sample.html?id=930 Pyramid Picks]</ref> Haring felt that the game was going to be "just the first of what is sure to be a long line of games trying to take advantage of the market that ''Magic'' opened", but found that he was "pleasantly surprised by ''Spellfire''".<ref name="Pyramid9"/> He called the game "quite good", and said that the lack of original art was tempered by TSR's twenty years of art archives.<ref name="Pyramid9"/> In 1995, ''Tomart's'' remarked that ''Spellfire'' was released with card backs that weren't identical between editions. For instance, "First Edition" and "Second Edition" had their names on their own respective card backs, noting these markings indicated the first ''appearance'' of the card rather than the set it was sold with. According to the authors, the cards looked "innocent" but made it "easier to cheat" because they were essentially "marked cards".<ref name="TOMARTS">{{Citation | last1 =Tumbusch | first1 =T. M. | last2 =Zwilling | first2 =Nathan | title =Tomart's Photo Checklist & Price Guide to Collectible Card Games, Volume One | year =1995 | pages =88 | postscript =. }}</ref> Chris Baylis reviewed some of the game's expansion sets for ''Arcane'' magazine, beginning with the ''Underdark'' booster pack, rating it a 7 out of 10 overall.<ref name="Arcane4">{{cite journal|last= Baylis|first=Chris|date=March 1996|title=Games Reviews|journal=Arcane|publisher=[[Future plc|Future Publishing]]|issue=4|pages=82}}</ref> He found that virtually half of the 100-card set was accounted for by its main deck-building features, namely the high-level clerics, the surplus of clerical spells, a heavy influence of powerful monsters, and the underground Realms. He felt that these cards "go a long way towards redressing the balance upset by ''Powers'' (set six), which made Psionicists almost insurmountable".<ref name="Arcane4"/> Baylis reviewed the ''Runes & Ruins'' expansion set, rating it a 6 out of 10 overall.<ref name="Arcane7">{{cite journal|last=Baylis|first=Chris|date=June 1996|title=Games Reviews|journal=Arcane|publisher=[[Future plc|Future Publishing]]|issue=7|pages=69-70}}</ref> Baylis comments that "The most interesting cards of the set are the unarmed combat holds, kicks and punches, presented in a very unusual oil painting form and carrying a clenched fist symbol not yet in the rulebook."<ref name="Arcane7"/> Baylis reviewed the ''Birthright'' booster pack, rating it a 5 out of 10 overall.<ref name="Arcane8">{{cite journal|last=Baylis|first=Chris|date=July 1996|title=Games Reviews|journal=Arcane|publisher=[[Future plc|Future Publishing]]|issue=8|pages=70}}</ref> Baylis concluded his review by saying: "Overall the ''Birthright'' expansion is of very little interest to anyone other than card collectors, with only one of the 100 cards immediately springing to mind for possible consideration as an addition to my personal gaming deck."<ref name="Arcane8"/> Baylis reviewed the ''Draconomicon'' booster pack, rating it a 7 out of 10 overall.<ref name="Arcane10">{{cite journal|last=Baylis|first=Chris|date=September 1996|title=Games Reviews|journal=Arcane|publisher=[[Future plc|Future Publishing]]|issue=10|pages=74}}</ref> He noted that this expansion was mostly researched from the ''[[Draconomicon]]'' handbook from TSR: "As you would expect with spellcasting Wyrms, it is accented towards magic, though the set is also bolstered by events and allies that are associated with Dragons and dragonkind."<ref name="Arcane10"/> Chris Baylis reviewed the fourth edition of ''Spellfire'' for the British magazine ''Arcane'', rating it a 6 out of 10 overall.<ref name="Arcane11">{{cite journal|last= Baylis|first=Chris|date=October 1996|title=Games Reviews|journal=Arcane|publisher=[[Future plc|Future Publishing]]|issue=11|pages=70}}</ref> He found the pack "striking", considering the fourth edition to have "the instant eye appeal that none of its predecessors could muster."<ref name="Arcane11"/> He concluded by saying: ''Spellfire'' will never seriously rival ''Magic'', but it does provide light, sometimes intense entertainment at a reasonable price, and when you come down to it, that is surely the essence of games playing."<ref name="Arcane11"/> ==References== {{Reflist}} ==External links== * [https://archive.org/details/shadismagazine/Shadis/Shadis%20Magazine%20%2317.5/page/n31/mode/2up Review] in [[Shadis]] {{Dungeons & Dragons franchise media}} [[Category:Card games introduced in 1994]] [[Category:Collectible card games]] [[Category:TSR, Inc. games]]'
New page wikitext, after the edit (new_wikitext)
'{{short description|Collectible card game}} {{About|the collectible card game| the novel|Spellfire (novel)|the magical power from the Forgotten Realms|Spellfire (Forgotten Realms)}} {{Italic title}} {{Infobox game| subject_name= Spellfire | image_link= File:Spellfire cardback.jpg | image_caption= The card back to the Spellfire CCG | designer= James Ward | publisher= [[Tactical Studies Rules|TSR]] | players= 2+ | setup_time= | playing_time= Approx 90 min | random_chance= Some | skills= [[Collectible card game|Card playing]]<br/>[[Mathematics|Arithmetic]]<br/>Basic Reading Ability | footnotes= }} '''''Spellfire: Master the Magic''''' is an out-of-print [[collectible card game]] (CCG) created by [[TSR, Inc.]] and based on their popular ''[[Dungeons & Dragons]]'' [[role playing game]].<ref name="OWENS">{{Citation | last1 =Owens | first1 =Thomas S. | last2 =Helmer | first2 =Diana Star | title =Inside Collectible Card Games | year =1996 | pages =32–33, 113, 120–121 | postscript =.}}</ref> The game appeared first in April 1994, shortly after the introduction of ''[[Magic: The Gathering]]'', in the wake of the success enjoyed by trading card games.<ref name="history">{{cite web| url=http://www.wizards.com/dnd/DnDArchives_History.asp| title=The History of TSR| publisher=[[Wizards of the Coast]]| access-date=2005-08-20| archive-url=https://web.archive.org/web/20080924195557/http://www.wizards.com/dnd/DnDArchives_History.asp| url-status=dead| archive-date=2008-09-24}}</ref> It was the second CCG to be released, preceding [[Wizards of the Coast]]'s second CCG ''[[Vampire: The Eternal Struggle|Jyhad]]'' by two months.<ref name="MILLER">{{Citation|last=Miller|first=John Jackson|title=Scrye Collectible Card Game Checklist & Price Guide|year=2003|pages=522–541|postscript=.}}</ref> ==History== After the successful launch of Wizards of the Coast's ''Magic: The Gathering'' card game in 1993, [[TSR, Inc.|TSR]] entered the fledgling CCG market with their take on a fantasy-themed card game in June 1994. ''Spellfire'' was designed by [[Steve Winter]], [[Jim Ward (game designer)|Jim Ward]], [[David Cook (game designer)|Dave Cook]], and [[Timothy Brown (game designer)|Tim Brown]].<ref name="Pyramid9"/> ''Spellfire'' used characters, locations, magic items, artifacts, monsters, events, and spells from the intellectual properties of TSR's ''Dungeons & Dragons'' gaming worlds. However, it faced criticism immediately after release. One concern was TSR's use of artwork on ''Spellfire'' cards that had already been used on TSR's products like ''AD&D'' and ''Dragon'' Magazine.<ref name="MILLER"/> Another source of debate was ''Spellfire'''s use of completely different game mechanics. ==Editions== The first release had a selection of 400 cards, which included cards from the [[Forgotten Realms]], [[Dark Sun]], and [[Greyhawk]] settings.<ref name="Pyramid9"/> The basic set came packaged in a double deck (55 cards per deck), in three levels of rarity (Common, Uncommon, and Rare), and [[booster packs]] were also sold which included 25 additional cards not available in the basic set.<ref name="Pyramid9"/> The second edition [[Booster pack|starter pack]] fixed some misprints and replaced 20 first edition cards with 20 different chase cards. The artwork for the new chase cards consisted mostly of photos with fantasy-related artifacts or people in costume. The rest of this set remained identical to the first edition. The ''[[Ravenloft]]'', ''[[Dragonlance]]'', and ''[[Forgotten Realms]]'' booster series were released soon after the second edition. These were well received by players. The third edition starter made some significant changes by adding powers to cards that previously had none, without changing the names and artwork. There were also significant rules corrections and updates. The ''Artifacts'', ''Powers'', ''[[Underdark]]'', ''Runes & Ruins'',<ref name="Duelist">{{Citation | last = Varney | first = Allen | title = Reports on Trading Card Games | page = 9 | newspaper = The Duelist | date = May 1996 | issue =#10}}</ref> and ''[[Birthright (campaign setting)|Birthright]]'' booster series added many new dimensions to the game. The fourth edition came in a red and black double-pack, and featured 520 cards taken from every expansion and mainline set, augmented by over 200 new designs.<ref name="Arcane11"/> Some cards that were not updated for the 3rd edition were changed with this release.<ref name="Arcane11"/> The red box in this twin-deck pack included a 55-card deck playable directly from the packet, while the black box included a set of revised rules and a booster pack of 12 cards from the ''Dragonomicon'' expansion.<ref name="Arcane11"/> By the time the fourth edition starter pack made its debut, the future of TSR was uncertain, leading to production problems. Three more booster series, ''Draconomicon'', ''Nightstalkers'', and ''Dungeons'', were released. Though they all sold out immediately, these sets were produced in small quantities. Shortly thereafter, Wizards of the Coast bought out TSR. Before it was discontinued, ''Spellfire'' was released in six languages (English, Spanish, Portuguese, Italian, German, and French) and four editions, as well as having eleven expansions or "booster sets". Several years after Wizards of the Coast acquired TSR, they announced that they would be re-releasing ''Spellfire'', but the project was canceled. {| class="wikitable" !Release Date!!Edition / Booster!!Special Features |- |June 1994||1st Edition||First AD&D champions |- |August 1994||Ravenloft||Rule Cards, Limbo, Power Activation |- |August 1994||2nd Edition||20 rares replaced from 1st Edition |- |September 1994||Dragonlance||Racial definitions, swimmers, earthwalkers |- |November 1994||Forgotten Realms|| |- |May 1995||Artifacts||Darksun-oriented |- |September 1995||Powers||Avatar champion |- |October 1995||3rd Edition||20 additional rares replaced from 2nd Edition |- |December 1995||The Underdark||Attack-oriented |- |February 1996||Runes & Ruins||Unarmed combat cards |- |May 1996||Birthright||Regents and blood abilities |- |July 1996||4th Edition||Strengthened previous key cards |- |July 1996||Draconomicon||Dragon-oriented |- |September 1996||Nightstalkers||Undead-oriented |- |October 1997||Dungeons||Dungeon card |} ==Gameplay== ''Spellfire'' can accommodate any number of players with no need for changes to the rules.<ref name="Pyramid9"/> The players try to put six Realms cards into play, and can play one per turn.<ref name="Pyramid9"/> Holdings cards can be played on a Realm (one per Realm) to give it special qualities that help defend it from attack.<ref name="Pyramid9"/> Heroes, Wizards, Clerics, Monsters, Spells, Magic Items, Artifacts, Allies and Events are used to defend a player's realms and also to attack the realms of other players.<ref name="Pyramid9"/> After a realm is successfully attacked, it is considered razed and turned face down, and can only be restored through the use of other cards.<ref name="Pyramid9"/> '''Realms''' - Realms represent kingdoms, cities, and empires from the AD&D worlds that have sided with the player in question. The game can be won only by playing realms. It is common for a player's opponents to attack his realms or to destroy them by other means, such as spells or events. Realms are played in a pyramid-shaped formation and must be played from front to back; i.e., the first realm played goes at the top (or point) of the pyramid, the next two go in the spaces below that (left then right), and the last three go in the spaces below that. These spaces are typically labeled by letter, with the first space "A" and the last "F". In other words, the formation looks like this: A B C D E F '''Champions''' - During his turn, a player may play champions into his "pool." He may also outfit them with magic items and artifacts. Champions are probably the most important cards in the game, as they are used to attack and defend realms. The types of champions in the original game were [[hero]]es, [[monster]]s, [[Cleric (Dungeons & Dragons)|cleric]]s, and [[Wizard (Dungeons & Dragons)|wizards]]; later, [[Psionics (Dungeons & Dragons)|psionicists]], [[regent]]s, and [[Rogue (Dungeons & Dragons)|thieves]] were added. If the player at any time had no realms, razed or unrazed, in his formation, all of the cards in his pool would be discarded at the end of his turn. ==Reception== [[Scott Haring]] reviewed ''Spellfire'' for ''[[Pyramid (magazine)|Pyramid]]'' #9, published in October 1994.<ref name="Pyramid9">[http://www.sjgames.com/pyramid/sample.html?id=930 Pyramid Picks]</ref> Haring felt that the game was going to be "just the first of what is sure to be a long line of games trying to take advantage of the market that ''Magic'' opened", but found that he was "pleasantly surprised by ''Spellfire''".<ref name="Pyramid9"/> He called the game "quite good", and said that the lack of original art was tempered by TSR's twenty years of art archives.<ref name="Pyramid9"/> In 1995, ''Tomart's'' remarked that ''Spellfire'' was released with card backs that weren't identical between editions. For instance, "First Edition" and "Second Edition" had their names on their own respective card backs, noting these markings indicated the first ''appearance'' of the card rather than the set it was sold with. According to the authors, the cards looked "innocent" but made it "easier to cheat" because they were essentially "marked cards".<ref name="TOMARTS">{{Citation | last1 =Tumbusch | first1 =T. M. | last2 =Zwilling | first2 =Nathan | title =Tomart's Photo Checklist & Price Guide to Collectible Card Games, Volume One | year =1995 | pages =88 | postscript =. }}</ref> Chris Baylis reviewed some of the game's expansion sets for ''Arcane'' magazine, beginning with the ''Underdark'' booster pack, rating it a 7 out of 10 overall.<ref name="Arcane4">{{cite journal|last= Baylis|first=Chris|date=March 1996|title=Games Reviews|journal=Arcane|publisher=[[Future plc|Future Publishing]]|issue=4|pages=82}}</ref> He found that virtually half of the 100-card set was accounted for by its main deck-building features, namely the high-level clerics, the surplus of clerical spells, a heavy influence of powerful monsters, and the underground Realms. He felt that these cards "go a long way towards redressing the balance upset by ''Powers'' (set six), which made Psionicists almost insurmountable".<ref name="Arcane4"/> Baylis reviewed the ''Runes & Ruins'' expansion set, rating it a 6 out of 10 overall.<ref name="Arcane7">{{cite journal|last=Baylis|first=Chris|date=June 1996|title=Games Reviews|journal=Arcane|publisher=[[Future plc|Future Publishing]]|issue=7|pages=69-70}}</ref> Baylis comments that "The most interesting cards of the set are the unarmed combat holds, kicks and punches, presented in a very unusual oil painting form and carrying a clenched fist symbol not yet in the rulebook."<ref name="Arcane7"/> Baylis reviewed the ''Birthright'' booster pack, rating it a 5 out of 10 overall.<ref name="Arcane8">{{cite journal|last=Baylis|first=Chris|date=July 1996|title=Games Reviews|journal=Arcane|publisher=[[Future plc|Future Publishing]]|issue=8|pages=70}}</ref> Baylis concluded his review by saying: "Overall the ''Birthright'' expansion is of very little interest to anyone other than card collectors, with only one of the 100 cards immediately springing to mind for possible consideration as an addition to my personal gaming deck."<ref name="Arcane8"/> Baylis reviewed the ''Draconomicon'' booster pack, rating it a 7 out of 10 overall.<ref name="Arcane10">{{cite journal|last=Baylis|first=Chris|date=September 1996|title=Games Reviews|journal=Arcane|publisher=[[Future plc|Future Publishing]]|issue=10|pages=74}}</ref> He noted that this expansion was mostly researched from the ''[[Draconomicon]]'' handbook from TSR: "As you would expect with spellcasting Wyrms, it is accented towards magic, though the set is also bolstered by events and allies that are associated with Dragons and dragonkind."<ref name="Arcane10"/> Chris Baylis reviewed the fourth edition of ''Spellfire'' for the British magazine ''Arcane'', rating it a 6 out of 10 overall.<ref name="Arcane11">{{cite journal|last= Baylis|first=Chris|date=October 1996|title=Games Reviews|journal=Arcane|publisher=[[Future plc|Future Publishing]]|issue=11|pages=70}}</ref> He found the pack "striking", considering the fourth edition to have "the instant eye appeal that none of its predecessors could muster."<ref name="Arcane11"/> He concluded by saying: ''Spellfire'' will never seriously rival ''Magic'', but it does provide light, sometimes intense entertainment at a reasonable price, and when you come down to it, that is surely the essence of games playing."<ref name="Arcane11"/> ==References== {{Reflist}} ==External links== * [https://ccgtrader.co.uk/games/spellfire-ccg Spellfire at CCGTrader.co.uk] * [http://www.moddi.com Spellfire Community Site] * [https://web.archive.org/web/20051001121021/http://crossfire.spellfire.net/ Online game play] * [http://spellfirefrance.blogspot.fr/ Blog Français Spellfire] * [https://reivaxtc666.wixsite.com/spellfire World of SPELLFIRE] * [https://www.spellfire.com.br Spellfire Brazilian Website] * [https://archive.org/details/shadismagazine/Shadis/Shadis%20Magazine%20%2317.5/page/n31/mode/2up Review] in [[Shadis]] {{Dungeons & Dragons franchise media}} [[Category:Card games introduced in 1994]] [[Category:Collectible card games]] [[Category:TSR, Inc. games]]'
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'@@ -102,4 +102,10 @@ ==External links== +* [https://ccgtrader.co.uk/games/spellfire-ccg Spellfire at CCGTrader.co.uk] +* [http://www.moddi.com Spellfire Community Site] +* [https://web.archive.org/web/20051001121021/http://crossfire.spellfire.net/ Online game play] +* [http://spellfirefrance.blogspot.fr/ Blog Français Spellfire] +* [https://reivaxtc666.wixsite.com/spellfire World of SPELLFIRE] +* [https://www.spellfire.com.br Spellfire Brazilian Website] * [https://archive.org/details/shadismagazine/Shadis/Shadis%20Magazine%20%2317.5/page/n31/mode/2up Review] in [[Shadis]] '
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[ 0 => '* [https://ccgtrader.co.uk/games/spellfire-ccg Spellfire at CCGTrader.co.uk]', 1 => '* [http://www.moddi.com Spellfire Community Site]', 2 => '* [https://web.archive.org/web/20051001121021/http://crossfire.spellfire.net/ Online game play]', 3 => '* [http://spellfirefrance.blogspot.fr/ Blog Français Spellfire]', 4 => '* [https://reivaxtc666.wixsite.com/spellfire World of SPELLFIRE]', 5 => '* [https://www.spellfire.com.br Spellfire Brazilian Website]' ]
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