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adamjs committed Oct 28, 2020
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Expand Up @@ -19,7 +19,7 @@ Official API is available for C and C++, with community bindings for C#, Rust, J

Get started now by [reading the docs](https://docs.ultralig.ht).

## Designed for Embedding
## Next-Generation HTML Renderer

You can think of Ultralight like a smaller, lighter, cross-platform WebKit that's more customizable and designed to display HTML in an existing app rather than function as a standalone browser.

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## For Games

<span style="font-size: 1.4em;">Power your next game's UI with HTML/JS</span>

Render HTML to an in-game texture using our CPU renderer or take performance to the next level using our GPU renderer.

Take advantage of our low-level platform API— load HTML assets directly from your game's existing asset pipeline using the FileSystem interface.

→ Learn more by visiting our [Game Integration Guide](https://docs.ultralig.ht/docs/integrating-with-games).
__→ Learn more by visiting our [Game Integration Guide](https://docs.ultralig.ht/docs/integrating-with-games).__

## For Desktop Apps

<span style="font-size: 1.4em;">Build portable desktop apps with HTML/JS</span>

Get the best of both worlds by building your native C/C++ desktop app's front-end with modern HTML/CSS/JS.

Take advantage of our AppCore framework to launch cross-platform windows and render to OS-native GPU surfaces (D3D11, D3D12, Metal, OpenGL, and more).

_AppCore is currently under active development and only supports single-window apps at this writing. A number of planned features (app icons, automatic packager, borderless windows with custom draggable titlebars, etc) are missing but on the way._

→ Learn more by visiting our [Desktop App Guide](https://docs.ultralig.ht/docs/writing-your-first-app).
__→ Learn more by visiting our [Desktop App Guide](https://docs.ultralig.ht/docs/writing-your-first-app).__

### Base Memory Usage

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