SkyGunner
SkyGunner | |
---|---|
Developer(s) | PixelArts[a] |
Publisher(s) | |
Director(s) | Hiroyuki Kotani Yuji Nakamura |
Producer(s) | Tomikazu Kirita |
Designer(s) | Yoshikazu Hiraki |
Composer(s) | Mayuko Kagesita |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Combat flight simulation |
Mode(s) | Single-player |
Sky Gunner, often stylized as SkyGunner, is a third-person combat flight simulation video game developed by PixelArts and published by Sony Computer Entertainment for the PlayStation 2. The game's setting and art style has elements of steampunk. It was released in Japan in September 2001 and North American by Atlus USA in June 2002. Gonzo contributed anime cutscenes to the game.
Plot
[edit]Sky Gunner follows the story of 3 ace pilots, Ciel, Copain and Femme, who are hired to protect the "Eternal Engine", an engine capable of perpetual motion. Little do they know, the criminal genius, Ventre, is planning to use the town's celebration aboard the luxury airship, Merveilleux, as an opportunity to steal the Eternal Engine for his own evil ends.[3]
Reception
[edit]Aggregator | Score |
---|---|
Metacritic | 75/100[4] |
Publication | Score |
---|---|
Edge | 6/10[5] |
Electronic Gaming Monthly | 8.33/10[6] |
Famitsu | 29/40[7] (PS) 28/40[7] |
Game Informer | 6.5/10[8] |
GameSpot | 7.2/10[9] |
GameSpy | [10] |
GameZone | 8.2/10[11] |
IGN | 7.8/10[12] |
Official U.S. PlayStation Magazine | [13] |
X-Play | [14] |
The game received "generally favorable reviews" according to the review aggregation website Metacritic.[4] In Japan, Famitsu gave it a score of one eight and three sevens for a total of 29 out of 40, while Famitsu PS gave it a score of one eight, two sevens, and one six for a total of 28 out of 40.[7]
Notes
[edit]- ^ Additional work by Sony Computer Entertainment Japan.[2]
References
[edit]- ^ "SkyGunner for the PlayStation 2 has just shipped to stores". Atlus USA. June 25, 2002. Archived from the original on August 2, 2002. Retrieved July 21, 2024.
- ^ "JAPANスタジオ作品一覧 2002年~2001年" [List of Japan Studio works 2002–2001] (in Japanese). Sony Interactive Entertainment. 2021. Archived from the original on February 25, 2021. Retrieved March 1, 2021.
- ^ "Atlus USA presents SkyGunner". Atlus. Archived from the original on February 19, 2006. Retrieved April 26, 2017.
- ^ a b "SkyGunner for PlayStation 2 Reviews". Metacritic. Archived from the original on September 10, 2016. Retrieved May 11, 2017.
- ^ Edge staff (December 2001). "Sky Gunner". Edge. No. 104.
- ^ EGM staff (August 2002). "Sky Gunner". Electronic Gaming Monthly. No. 157. p. 130.
- ^ a b c Gene (May 23, 2002). "SkyGunner (Import) FAQ". GameFAQs. Archived from the original on August 7, 2017. Retrieved May 11, 2017.
- ^ Barber, Chet (July 2002). "Sky Gunner". Game Informer. No. 110. p. 83. Archived from the original on November 14, 2004. Retrieved May 11, 2017.
- ^ Lopez, Miguel (June 19, 2002). "Sky Gunner Review". GameSpot. Archived from the original on August 7, 2017. Retrieved May 11, 2017.
- ^ Turner, Benjamin (June 27, 2002). "GameSpy: SkyGunner". GameSpy. Archived from the original on October 31, 2005. Retrieved May 11, 2017.
- ^ Bedigian, Louis (June 25, 2002). "SkyGunner Review". GameZone. Archived from the original on February 10, 2008. Retrieved May 11, 2017.
- ^ Smith, David (June 25, 2002). "Sky Gunner". IGN. Archived from the original on August 7, 2017. Retrieved May 11, 2017.
- ^ "Sky Gunner". Official U.S. PlayStation Magazine. July 2002. p. 102.
- ^ Concepcion, Miguel (July 12, 2002). "'SkyGunner' (PS2) Review". X-Play. Archived from the original on August 6, 2002. Retrieved May 11, 2017.