Wind
Wind appears in the Super Mario franchise most commonly as an obstacle, and while wind itself cannot hurt the player, it can blow them into an enemy or a pit.
History[edit]
Mario Golf series[edit]
Wind is a factor to consider when planning shots in Mario Golf games, similarly to real-world golf. Its speed and direction influences where the ball will land.
Super Mario series[edit]
Super Mario Bros.: The Lost Levels[edit]
Wind[1] in Super Mario Bros.: The Lost Levels is represented by floating leaves, and while dangerous at times, is needed to clear a few gaps in some levels. Some of these gaps are so big that crossing them requires the player to use a combination of trampolines, wind, and bouncing off of one or more enemies. Wind is not present in the Super Mario Bros. Deluxe versions of the levels, requiring changes to some of them. Wind occurs in Worlds 5-1, 6-1, 7-1, 7-3, 8-1, A-3, C-3, D-1, and D-4.
Super Mario 64 / Super Mario 64 DS[edit]
Wind in Super Mario 64 and its DS remake appears in courses such as Cool, Cool Mountain; Tall, Tall Mountain; Tiny-Huge Island; and the DS-exclusive Chief Chilly Challenge, there are upward gusts of wind that can carry the player over a gap. Horizontal wind also appears in a few of these areas and a few more, such as Snowman's Land and Rainbow Ride, and can push the player into a gap or other obstacle instead. In addition, a cloud enemy called Fwoosh guards the entrance to the slide on Tall, Tall Mountain; it will attempt to blow the player away as they cross. These gusts of wind, as well as those of the Snowman's Land snowman, can also blow the character's cap away. A wind gust in Chief Chilly Challenge can only be passed by Metal Wario due to its strength.
Super Mario Galaxy[edit]
Wind[2] in Super Mario Galaxy is featured in the Gusty Garden Galaxy. Here, the player must ride Floaty Fluffs to cross large, windy gaps.
New Super Mario Bros. Wii[edit]
Wind[3] in New Super Mario Bros. Wii appears only in World 2-4, where it can blow coins around the level, and can be noticed by the sand that it carries along the way. Enemies in the level will turn against the wind when it comes and will not move until it goes away. It can also push the player right, though Mario can crouch to stand still. Like in Super Mario Bros.: The Lost Levels, it is needed to reach certain parts of the level, mainly one of the Star Coins and the hidden goal.
Super Mario Galaxy 2[edit]
Wind in Super Mario Galaxy 2 is blown by windmills in Honeybloom Galaxy, Cloudy Court Galaxy, and Grandmaster Galaxy. The clouds created by Cloud Mario can be carried by the gust, thus reaching far away locations.
Super Mario 3D World[edit]
Wind in Super Mario 3D World is blown by the Ty-foo enemies in the levels Ty-Foo Flurries and Gigantic Seasick Wreck, with a small gust of wind appearing in the former level, being blown under an abyss that contains a Green Star.
Super Mario Odyssey[edit]
Wind in Super Mario Odyssey can appear in gusts capable of sending Mario high into the air. A hidden area found post-game in the Cascade Kingdom has wind that blows intermittently, which can push Mario off the ground. Mario can throw Cappy at this wind, which will blow Cappy in the direction the wind is facing, and is used to activate Lever Switches that would normally be unreachable. Ty-foos also reappear, and can be captured in order to blow away enemies and certain platforms.
Super Mario Maker 2[edit]
Wind in Super Mario Maker 2 blows in the desert theme at night, functioning mostly how it does in New Super Mario Bros. Wii, except that it can change its direction and frequency depending on the game style.
Donkey Kong (Game Boy)[edit]
Wind in the Game Boy version of Donkey Kong appears in stages 6-6, 8-10, 8-16, and 9-8, where they blow Mario left or right slightly based on the direction the clouds in the background are moving.
Donkey Kong Country 2: Diddy's Kong Quest[edit]
Wind[4] in Donkey Kong Country 2: Diddy's Kong Quest is a gameplay mechanic represented by blowing leaves and is in a few courses. In Gusty Glade, it is used to jump over long holes or hinder the player by blowing them into unwanted directions. In Windy Well, the wind blows upward and lifts the Kongs to high platforms. In Animal Antics, wind appears in the Squawks and Squitter portions.
Mario Party series[edit]
Wind in the Mario Party series is an obstacle appearing in some minigames. In Tightrope Treachery in Mario Party and Rainbow Run in Mario Party 2, the player can lose balance from strong winds. Wind appears in the Mario Party Advance minigame Forest Jump. In Mario Party 8, wind acts as an obstacle in the minigame Treacherous Tightrope.
Super Smash Bros. series[edit]
- SmashWiki article: Wind
Wind is a generic stage hazard in at least one stage in every Super Smash Bros. game. In Super Smash Bros. and Super Smash Bros. Melee, wind is blown by Whispy Woods on the games' respective Dream Land and Green Greens stages, and putting fighters at risk of being blown off of the stage. In Super Smash Bros. Brawl, wind will sometimes blow wind upwards on Pokémon Stadium 2, causing it to take longer to get down, and PictoChat sometimes has drawn wind blown to the left, having the effect of wind. Wind also appears in the returning Green Greens stage in Super Smash Bros. Brawl. In Super Smash Bros. for Nintendo 3DS, wind occurs in the Paper Mario stage when the Fan appears, blowing fighters to the right, and wind can also occur in PictoChat 2. Dream Land returned as a downloadable stage in Super Smash Bros. for Nintendo 3DS / Wii U, so wind also appears in those games. In Super Smash Bros. Ultimate, wind appears in various returning stages, including Dream Land, Green Greens, and PictoChat.
In Super Smash Bros. Brawl, wind appears on some levels in The Subspace Emissary, such as The Wilds, The Swamp, The Battleship Halberd Exterior and The Glacial Peak. It blows like normal wind to the side, but it also blows upward in the swamp. The Borboras also blow wind. Ridley can produce wind from his wings during his boss fight.
In Super Smash Bros. Ultimate, certain spirit battles (e.g. Fox Luigi) have wind blowing either periodically or constantly. Some spirits can make a fighter partly or completely immune to wind.
Donkey Kong Jungle Beat / New Play Control! Donkey Kong Jungle Beat[edit]
Wind in Donkey Kong Jungle Beat and its Wii port is blown out by Wind Mouths.
Yoshi Touch & Go[edit]
Wind in Yoshi Touch & Go can blow randomly in some areas, and can be produced by blowing into the microphone. It can cause all the created platforms to disappear.
Super Princess Peach[edit]
Wind in Super Princess Peach serves as a hindrance which stops the player from using the Joy vibe to fly up to various areas of a level, as the player may be able to skip parts of a level or access secret areas with the ability.
Yoshi's Island DS[edit]
Wind in Yoshi's Island DS is featured as upward vertical columns, but Baby Peach can use her parasol to catch the currents that take her and Yoshi to higher platforms.
Paper Mario series[edit]
Super Paper Mario[edit]
Wind in Super Paper Mario exists near the end of Chapter 3-3, and the player can ride the red wind to the Warp Pipe at the end to finish the chapter.
Paper Mario: Color Splash[edit]
Wind in Paper Mario: Color Splash blows Mario and Huey into a giant hole that the Paint Star repainted when they go to Mustard Café after saving the purple Big Paint Star.
Mario Kart series[edit]
Mario Kart 7[edit]
Wind in Mario Kart 7 is often blown out of pipes and can push the player around, in courses such as Mario Circuit and Rock Rock Mountain, and it can also be used for the elevation of a glider, such as that blown by Koopa Clown Cars in Wuhu Loop and Neo Bowser City. The Screaming Pillars in DK Jungle blow wind that pushes the player back. Currents in courses such as Wario Shipyard function similarly to wind.
Mario Kart 8 / Mario Kart 8 Deluxe[edit]
Wind reappears in 3DS Neo Bowser City in Mario Kart 8 and Mario Kart 8 Deluxe and in DS Shroom Ridge, Ninja Hideaway, 3DS Rock Rock Mountain, and Tour Singapore Speedway in the Booster Course Pass for the latter game. In DS Shroom Ridge, wind acts as a shortcut near the end of the track, and like in Mario Kart Tour, tricks can be performed by driving over wind.
Mario Kart Tour[edit]
Wind in Mario Kart Tour appears in the returning courses Rock Rock Mountain and Neo Bowser City, and is usually added to trick and reverse/trick variants of courses, such as DS DK Pass R/T. When driven over, it grants a Jump Boost. Wind also usually appears in Precision Gliding and Glider Challenges, and it is usually created by pipes and propellers. It is also created by the fans and bamboo in Ninja Hideaway. Propellers emitting wind can also appear up and down in this game, with downwards wind being used to cause the player to drop down.
In some courses or variants such as Vancouver Velocity 2R/T, wind is used in the Stanley Park section to allow the player to perform Jump Boosts.
Mario & Luigi series[edit]
Mario & Luigi: Dream Team[edit]
In Mario & Luigi: Dream Team, both Mount Pajamaja and Somnom Woods have strong gusts of wind. Wind occasionally blows through areas near the top of Mount Pajamaja, and propeller devices in Somnom Woods create wind. Characters standing in the path of wind while preparing to use a Spin Jump are gradually pushed away. Using a Spin Jump while exposed to wind causes characters to lose direct control while being blown in the wind's direction. Spin Jumps affected by wind do not end until the characters hit an obstacle.
Mario & Luigi: Paper Jam[edit]
Strong gusts of wind appear during the Cannonball Chuck challenge in the Attackathon, being able to push Luigi in the direction they flow, making it harder for him to hit the score balloons and avoid obstacles. They appear on their own on the third throw, and with Parabombs on the fourth and fifth throws.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 追い風[5] Oikaze |
Tailwind (Super Mario Bros.: The Lost Levels) | |
強風[6] Kyōfū |
Strong Wind (Super Mario 64) |
Gallery[edit]
Sprite from Super Mario Bros.: The Lost Levels
Sprite from Donkey Kong Country 2: Diddy's Kong Quest
Screenshot from Mario Party Advance
Screenshot from Super Smash Bros. Brawl
Screenshot of a Borboras from Super Smash Bros. Brawl
Screenshot from Super Mario Galaxy
References[edit]
- ^ 1993. Super Mario All-Stars Nintendo Player's Guide. Nintendo of America (American English). Page 48.
- ^ Black, Fletcher (November 9, 2007). Super Mario Galaxy PRIMA Official Game Guide. Prima Games (American English). Page 166.
- ^ November 15, 2009. New Super Mario Bros. Wii PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-46592-4. Page 46.
- ^ Shinoda, Paul, Kent Miller (1995). Donkey Kong Country 2: Diddy's Kong Quest Nintendo Player's Guide. Nintendo of America (American English). Page 92.
- ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "Super Mario Bros. 2"『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 29.
- ^ ---- (2015). "Super Mario 64."『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 91.
- Hazardous objects
- Donkey Kong (Game Boy)
- Donkey Kong Country 2: Diddy's Kong Quest
- Mario & Luigi: Partners in Time
- Mario Kart 7
- New Super Mario Bros. Wii objects
- Paper Mario: Color Splash
- Parasol Fall
- Super Mario 3D World objects
- Super Mario 64 objects
- Super Mario Bros. 3 objects
- Super Mario Bros.: The Lost Levels objects
- Super Mario Galaxy objects
- Super Mario Galaxy 2 objects
- Super Mario Odyssey objects
- Super Paper Mario
- Super Smash Bros.
- Super Smash Bros. Melee
- Super Smash Bros. Brawl
- Yoshi Touch & Go
- Yoshi's Island DS