Chargin' Chuck: Difference between revisions

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|image=[[File:MKT Artwork CharginChuck.png|250px]]<br>Artwork of Chargin' Chuck from ''[[Mario Kart Tour]]''
|image=[[File:MKT Artwork CharginChuck.png|250px]]<br>Artwork of Chargin' Chuck from ''[[Mario Kart Tour]]''
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|latest_appearance=''[[Mario Kart Tour]]'' ([[Los Angeles Tour (2022)|Los Angeles Tour]]) (2022)
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
|variant_of=[[Koopa (species)|Koopa]]
|variant_of=[[Koopa (species)|Koopa]]
|relatives=[[Boom Boom]]<br>[[Sumo Bro]]
|relatives=[[Boom Boom]]<br>[[Sumo Bro]]
|comparable=[[Broozer]]<br>[[Shova]]
|comparable=[[Broozer]]<br>[[Bulrush]]<br>[[Shova]]
}}
}}
{{quote|Hm? Did [[Wendy|you]] say something?|Chargin' Chuck|Mario & Luigi: Superstar Saga + Bowser's Minions}}
{{quote|Hm? Did [[Wendy|you]] say something?|Chargin' Chuck|Mario & Luigi: Superstar Saga + Bowser's Minions}}
'''Chargin' Chucks''' are large, burly [[Koopa (species)|Koopas]] that wear {{wp|gridiron football}} gear, debuting in ''[[Super Mario World]]''. They wear white helmets with a blue and orange stripe, blue shoulder pads, red spiked cleats, and black shells, and have chubby, infant-like faces and small squinting black eyes. In ''[[Super Mario 3D World]]'', when their helmets are off, it is revealed that they have two spiky tufts of blue hair. Their most common method of attack as enemies is charging towards the player in a manner not unlike [[Boom Boom]], as referenced by their [[#Names in other languages|Japanese name]]. Like the [[Hammer Bro]]s. and their variations, Chargin' Chucks also often appear as duos, or sometimes even larger groups.
'''Chargin' Chucks''' are large, burly [[Koopa (species)|Koopas]] that wear {{wp|gridiron football}} gear, debuting in ''[[Super Mario World]]''. They wear white helmets with a blue and orange stripe, blue shoulder pads, red spiked cleats, and black shells, and have chubby, infant-like faces, small beaks, and small squinting black eyes. In ''[[Super Mario 3D World]]'', when their helmets are off, it is revealed that they have two spiky tufts of blue hair. Their most common method of attack as enemies is charging towards the player in a manner not unlike [[Boom Boom]], as referenced by their [[#Names in other languages|Japanese name]]. Like the [[Hammer Bro]]s. and their variations, Chargin' Chucks also often appear as duos, or sometimes even larger groups.
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
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|width2=26
|width2=26
}}
}}
Chargin' Chucks first appeared in ''[[Super Mario World]]'' as common enemies who are quite durable against damage. Chargin' Chucks can attack in a variety of ways, including throwing [[baseball (object)|baseball]]s, kicking footballs and flinging [[Boulder|rocks]] with a shovel. They can also break through [[Rotating Block]]s and [[Grab Block]]s. Chargin' Chucks also act more aggressively when [[Mario]] is with [[Yoshi]]. Yoshi cannot eat this enemy, however. Other types have less direct attack patterns, such as splitting into three and charging forward and summoning or alerting other nearby enemies, such as [[Super Koopa (enemy)|Super Koopa]]s and [[Rip Van Fish]], using a whistle; one type of Chargin' Chuck also has the habit of jumping in place and clapping. Aside from the whistling Chargin' Chucks, all Chargin' Chucks, once jumped on, revert to simply trying to tackle the player. They are often found at the end of a [[level]] defending the [[Giant Gate]]. It takes three jumps on a Chargin' Chuck's head to defeat it for 800 [[point]]s, with each stomp stunning them and leaving them invulnerable to the next stomp for several seconds. [[Fire Mario]] can defeat a Chargin' Chuck with five [[fireball]]s for 1000 points (or 2000 points and three coins in the [[Super Mario World: Super Mario Advance 2|Game Boy Advance reissue]]), as can Yoshi by spitting fireballs produced from eating a [[Red Shell]] at him. [[Cape Mario|Caped Mario]] can defeat them with one swing for 100 points. Chargin' Chucks can also be defeated in one stomp if first hit by at least two fireballs by Fire Mario.
Chargin' Chucks first appeared in ''[[Super Mario World]]'' as common enemies who are quite durable against damage. Chargin' Chucks can attack in a variety of ways, including throwing [[baseball (object)|baseball]]s, kicking footballs and flinging [[Boulder|rocks]] with a shovel. They can also break through [[Rotating Block]]s and [[Grab Block]]s. Chargin' Chucks also act more aggressively when [[Mario]] is with [[Yoshi]]. Yoshi cannot eat this enemy, however. Other types have less direct attack patterns, such as splitting into three and charging forward and summoning or alerting other nearby enemies, such as [[Super Koopa (enemy)|Super Koopa]]s and [[Rip Van Fish]], using a whistle; one type of Chargin' Chuck also has the habit of jumping in place and clapping. Aside from the whistling Chargin' Chucks, all Chargin' Chucks, once jumped on, revert to simply trying to tackle the player. They are often found at the end of a [[level]] defending the [[Giant Gate]]. It takes three jumps on a Chargin' Chuck's head to defeat it for 800 [[point]]s, with each stomp stunning them and leaving them invulnerable to the next stomp for several seconds, in a similar manner to [[Boom Boom]] from ''[[Super Mario Bros. 3]]''. [[Fire Mario]] can defeat a Chargin' Chuck with five [[fireball]]s for 1000 points (or 2000 points and three coins in the [[Super Mario World: Super Mario Advance 2|Game Boy Advance reissue]]), as can Yoshi by spitting fireballs produced from eating a [[Red Shell]] at him. [[Cape Mario|Caped Mario]] can defeat them with one swing for 100 points. Chargin' Chucks can also be defeated in one stomp if first hit by at least two fireballs by Fire Mario.
{{br|left}}
{{br|left}}
[[File:Chargin' Chuck Mario Mania.png|thumb|Descriptions of a variety of Chargin' Chucks]]
[[File:Chargin' Chuck Mario Mania.png|thumb|Descriptions of a variety of Chargin' Chucks]]
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====''Super Mario Advance 4: Super Mario Bros. 3''====
====''Super Mario Advance 4: Super Mario Bros. 3''====
[[File:SMA4 Chargin' Chuck.jpg|thumb|Chargin' Chuck in ''Super Mario Advance 4: Super Mario Bros. 3'']]
The rushing Chargin' Chucks and the clapping variety also appear in the [[e-Reader]] accessible level "[[Vegetable Volley]]" in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''.
The rushing Chargin' Chucks and the clapping variety also appear in the [[e-Reader]] accessible level "[[Vegetable Volley]]" in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''.


====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
[[File:SM3DW Chargin Chucks Back.png|thumb|left|Chargin' Chucks in ''Super Mario 3D World'']]
[[File:SM3DW Chargin Chucks Back.png|thumb|250px|Chargin' Chucks in ''Super Mario 3D World'']]
Chargin' Chucks return in ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] [[Super Mario 3D World + Bowser's Fury|port]], which marks their first appearance in a 3D ''Super Mario'' game. Like in ''Super Mario World'', Chargin' Chucks cannot normally be defeated with a single stomp, and jumping on them once causes their helmets to fly off their heads. After the first hit, they will become faster and after several seconds, put their helmets back on. Unlike in ''Super Mario World'', it takes two normal hits to defeat a Chargin' Chuck, but a single [[Ground Pound]] will instantly defeat it. Likewise, certain items can take out a Chargin' Chuck with one blow, such as a [[Bob-omb]].
Chargin' Chucks return in ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] [[Super Mario 3D World + Bowser's Fury|port]], which marks their first appearance in a 3D ''Super Mario'' game, as well as their first appearance in 10 years. Like in ''Super Mario World'', Chargin' Chucks cannot normally be defeated with a single stomp, and jumping on them once causes their helmets to fly off their heads. After the first hit, they will become faster and after several seconds, put their helmets back on. Unlike in ''Super Mario World'', it takes two normal hits to defeat a Chargin' Chuck, but a single [[Ground Pound]] will instantly defeat it. Likewise, certain items can take out a Chargin' Chuck with one blow, such as a [[Bob-omb]].


They retain their original dashing sounds and use the ''Super Mario World'' hit sound when defeated.
They retain their original dashing sounds and use the ''Super Mario World'' hit sound when defeated.


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
[[File:Chargin' Chuck Icon SMO.png|100px|thumb]]
[[File:Chargin' Chuck Icon SMO.png|100px|left|thumb]]
Chargin' Chucks return in ''[[Super Mario Odyssey]]'' as enemies in the Underground Moon Caverns of the [[Moon Kingdom]] and a secret area in the [[Ruined Kingdom]] that can be reached using a [[Moon Pipe]]. As they wear a helmet, Mario must first remove it from their heads before [[Capture|capturing]] them, either with a jump or a hat throw attack. While capturing a Chargin' Chuck, Mario can charge through [[boulder]]s and enemies at a high speed, but he is unable to [[jump]].
Chargin' Chucks return in ''[[Super Mario Odyssey]]'' as enemies in the Underground Moon Caverns of the [[Moon Kingdom]] and a secret area in the [[Ruined Kingdom]] that can be reached using a [[Moon Pipe]]. As they wear a helmet, Mario must first remove it from their heads before [[Capture|capturing]] them, either with a jump or a hat throw attack. While capturing a Chargin' Chuck, Mario can charge through [[boulder]]s and enemies at a high speed, but he is unable to [[jump]].
 
{{br|left}}
===''Super Mario-kun''===
===''Super Mario-kun''===
[[File:Chargin'Chuck SuperMarioKun.jpg|thumb|left]]
[[File:Chargin'Chuck SuperMarioKun.jpg|thumb|A Chargin' Chuck's appearance in ''Super Mario-kun'']]
Chargin' Chucks appear in ''[[Super Mario-kun]]''{{'}}s first 6 volumes, in the ''Super Mario World'' arc. In the very first chapter, the last enemy Mario, [[Luigi]], and Yoshi face is a Chuck that almost succeeds in killing Mario by shoving him off a cliff. Yoshi jumps off to save Mario and, by eating a blue Koopa Troopa, they emerge in time and burn him with their fire power.
Chargin' Chucks appear in the first six volumes of ''[[Super Mario-kun]]'', in the ''Super Mario World'' arc. In the very first chapter, the last enemy Mario, [[Luigi]], and Yoshi face is a Chuck that almost succeeds in killing Mario by shoving him off a cliff. Yoshi jumps off to save Mario and, by eating a blue Koopa Troopa, they emerge in time and burn him with their fire power.


A Chuck is later met in the 13th chapter, where a duplicating Chuck is, once again, the last enemy. He faces the Mario at the end of the "Infernal Athletic Level", one step from the [[Giant Gate]]. Mario manages to locate the real Chuck with the false promise of a [[Super Nintendo Entertainment System|SNES]]. Enraged, the Chuck tosses to them a spiny football and Mario is tossed into a ? Block which contains a Super Star but, unable to reach it, Mario tosses his cape. The cape comes to life and beats the Chuck.
A Chuck is later met in the 13th chapter, where a duplicating Chuck is, once again, the last enemy. He faces the Mario at the end of the "Infernal Athletic Level", one step from the [[Giant Gate]]. Mario manages to locate the real Chuck with the false promise of a [[Super Nintendo Entertainment System|SNES]]. Enraged, the Chuck tosses to them a spiny football and Mario is tossed into a ? Block which contains a Super Star but, unable to reach it, Mario tosses his cape. The cape comes to life and beats the Chuck.
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===''Super Mario World'' television series===
===''Super Mario World'' television series===
[[File:KoopaFootballPlayer.jpg|thumb|left|A Koopa Football Player from the ''Super Mario World'' television series]]
[[File:KoopaFootballPlayer.jpg|thumb|left|A Koopa Football Player in the ''Super Mario World'' television series episode "[[Mama Luigi]]".]]
{{quote|Koopa football players grabbed the princess!|Luigi|Mama Luigi}}
{{quote|Koopa football players grabbed the princess, Mario was attacked by a [[Magikoopa|Koopa wizard]] and a [[Bomber Bill|Magnum Bill]], and I found myself face-to-face with a [[Sumo Bro|Fire Sumo]]!|Luigi|"[[Mama Luigi]]"}}
Chargin' Chucks also appear in the ''[[Super Mario World (television series)|Super Mario World]]'' animated series, where they are referred to as '''Koopa football players'''. Due to the fact that they appear throughout several episodes of the series, they appear to have replaced [[Goomba]]s and [[Koopa Troopa]]s, who make relatively few appearances on the show, as [[Bowser]]'s main shock troops. Much like their in-game sprite, they are green with orange sleeves, but their helmet, shell, arms, and legs are green, while the stripe on their helmet is red, the star on their helmet is white, and the rim of their helmet are orange.
Chargin' Chucks also appear in the ''[[Super Mario World (television series)|Super Mario World]]'' animated series, where they are referred to as '''Koopa football players'''. Due to the fact that they appear throughout several episodes of the series, they appear to have replaced [[Goomba]]s and [[Koopa Troopa]]s, who make relatively few appearances on the show, as [[Bowser]]'s main shock troops. Much like their in-game sprite, they are green with orange sleeves, but their helmet, shell, arms, and legs are green, while the stripe on their helmet is red, the star on their helmet is white, and the rim of their helmet are orange.


===''Nintendo Adventure Books''===
===''Nintendo Adventure Books''===
In ''[[Dinosaur Dilemma]]'', a group of Chargin' Chucks ambushes Mario and Yoshi while they are traveling through a forest, but they can be beaten if Mario grabs the [[Green Shell]] they are using as a ball, leads them to a clearing, and jumps out of the way when they charge at him, causing them all to collide and knock themselves out. In ''[[Brain Drain]]'', some Chargin' Chucks are spotted milling about the WMUSH radio station after [[Iggy Koopa]] takes it over, and chase Luigi out of the building if he steals some Fungus Up cola from the [[Synapse Switcher]].
In ''[[Dinosaur Dilemma]]'', a group of Chargin' Chucks ambushes Mario and Yoshi while they are traveling through a forest, but they can be beaten if Mario grabs the [[Green Shell]] they are using as a ball, leads them to a clearing, and jumps out of the way when they charge at him, causing them all to collide and knock themselves out. In ''[[Brain Drain]]'', some Chargin' Chucks are spotted milling about the WMUSH radio station after [[Iggy|Iggy Koopa]] takes it over, and chase Luigi out of the building if he steals some Fungus Up cola from the [[Synapse Switcher]].


===''Super Mario Adventures''===
===''Super Mario Adventures''===
[[File:ComicChucks.JPG|thumb|200px|Several Chargin' Chucks from ''Super Mario Adventures'']]
[[File:ComicChucks.JPG|thumb|200px|Several Chargin' Chucks from ''Super Mario Adventures'']]
In the ''[[Super Mario Adventures]]'' comic, several Chargin' Chucks, along with several [[Thwomp]]s, are summoned by [[Wendy O. Koopa]] to attack Mario, Luigi, [[Princess Peach|Princess Toadstool]], [[Toad]] and [[Friendly Floyd]] during the battle in the Koopaling's Tower.
In the ''[[Super Mario Adventures]]'' comic, several Chargin' Chucks, along with several [[Thwomp]]s, are summoned by [[Wendy|Wendy O. Koopa]] to attack Mario, Luigi, [[Princess Peach|Princess Toadstool]], [[Toad]] and [[Friendly Floyd]] during the battle in the Koopaling's Tower.


===''Yoshi's Safari''===
===''Yoshi's Safari''===
[[File:Safari Chuck.png|thumb|left|A Chargin' Chuck as it appears in ''Yoshi's Safari''.]]
A Chargin' Chuck appears as the boss of [[Float Castle II]] in ''[[Yoshi's Safari]]'', and it attacks by throwing [[bomb]]s while jumping from side to side.
In ''[[Yoshi's Safari]]'', a Chargin' Chuck, who attacks Mario and Yoshi by throwing [[Bomb (object)|bombs]] while jumping from side-to-side, appears as the boss of [[Float Castle II]].
{{br}}


===''Captain Toad: Treasure Tracker''===
===''Captain Toad: Treasure Tracker''===
Chargin' Chucks reappear as enemies in ''[[Captain Toad: Treasure Tracker]]'' and its Nintendo Switch and [[Nintendo 3DS]] [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|ports]]. They behave the same as in ''Super Mario 3D World''. Chargin' Chucks can be quite devastating, due to needing to be hit twice and constantly putting back on the helmet while Captain Toad is unable to jump on them (although he can fall from a higher ledge onto the Chargin' Chuck). They are more often used to be lured to break [[Rock Block]]s or topple [[Mud Trooper]]s at a high risk. Tapping Chargin' Chucks on the [[Wii U#Wii U GamePad|GamePad]] makes their helmets temporarily fall off.
Chargin' Chucks reappear as enemies in ''[[Captain Toad: Treasure Tracker]]'' and its Nintendo Switch and [[Nintendo 3DS]] [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|ports]]. They behave the same as in ''Super Mario 3D World''. Chargin' Chucks can be quite devastating, due to needing to be hit twice and constantly putting back on the helmet while Captain Toad and Toadette are unable to jump on them (although they can fall from a higher ledge onto the Chargin' Chuck). They are more often used to be lured to break [[Rock Block]]s or topple [[Mud Trooper]]s at a high risk. Tapping Chargin' Chucks on the [[Wii U#Wii U GamePad|GamePad]] makes their helmets temporarily fall off.


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
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Chargin' Chucks debut in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series in ''[[Mario & Luigi: Paper Jam]].'' A group of them, known as the '''Chargin' Chuck Corps''', are treated as a boss in a large mass, like the [[Dream World]] enemies in ''[[Mario & Luigi: Dream Team]]''.  
Chargin' Chucks debut in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series in ''[[Mario & Luigi: Paper Jam]].'' A group of them, known as the '''Chargin' Chuck Corps''', are treated as a boss in a large mass, like the [[Dream World]] enemies in ''[[Mario & Luigi: Dream Team]]''.  


They are first seen after Mario, Luigi, and [[Paper Mario (character)|Paper Mario]] first cross [[Doop Doop Dunes]], where the Chargin' Chuck Corps take them away to the [[Twinsy Tropics Dungeon]] under [[Roy Koopa|Roy]]'s orders. Later, they are seen again when the trio are traversing Doop Doop Dunes for the second time, where they chase them down before proceeding to battle the group.
They are first seen after Mario, Luigi, and [[Paper Mario (character)|Paper Mario]] first cross [[Doop Doop Dunes]], where the Chargin' Chuck Corps take them away to the [[Twinsy Tropics Dungeon]] under [[Roy]]'s orders. Later, they are seen again when the trio are traversing Doop Doop Dunes for the second time, where they chase them down before proceeding to battle the group.


In battle, they attack by charging into a brother from the front and behind, which must be avoided using a [[Jump]]. Nine of them may also line up three in a row, one in each row will hold a gridiron-type football briefly, then they will all shuffle at which point the player must keep track of the ones who held the football. They will then throw their footballs at a bro, who must counter them with the hammer. Where the Chargin’ Chuck who held the football was in each row will determine which bro the football will be thrown at: The top Chuck will throw it at Mario, the middle one will throw it at Paper Mario, and the bottom one will throw it at Luigi. When some Chargin' Chucks are defeated, the remaining ones will call for backup; causing more Chucks to appear. They also have a chase sequence, with five of them throwing American footballs at Mario and Luigi who must hold onto Paper Mario in his airplane form to avoid them. The Chargin' Chucks may also throw their American footballs directly at Paper Mario, who must evade them. After a while, the Chargin' Chucks will fall over, allowing Paper Mario to stomp on them all at once. When enough Chargin' Chucks are defeated, they will become enraged and immediately do one last call of reinforcements, maxing out at 16 total. Once defeated, the trio continue back to the Twinsy Tropics Dungeon. The Chargin' Chucks can all be defeated by using the [[Trio Whirligig]] [[Trio Attack]].
In battle, they attack by charging into a brother from the front and behind, which must be avoided using a [[Jump]]. Nine of them may also line up three in a row, one in each row will hold a gridiron-type football briefly, then they will all shuffle at which point the player must keep track of the ones who held the football. They will then throw their footballs at a bro, who must counter them with the hammer. Where the Chargin’ Chuck who held the football was in each row will determine which bro the football will be thrown at: The top Chuck will throw it at Mario, the middle one will throw it at Paper Mario, and the bottom one will throw it at Luigi. When some Chargin' Chucks are defeated, the remaining ones will call for backup; causing more Chucks to appear. They also have a chase sequence, with five of them throwing American footballs at Mario and Luigi who must hold onto Paper Mario in his airplane form to avoid them. The Chargin' Chucks may also throw their American footballs directly at Paper Mario, who must evade them. After a while, the Chargin' Chucks will fall over, allowing Paper Mario to stomp on them all at once. When enough Chargin' Chucks are defeated, they will become enraged and immediately do one last call of reinforcements, maxing out at 16 total. Once defeated, the trio continue back to the Twinsy Tropics Dungeon. The Chargin' Chucks can all be defeated by using the [[Trio Whirligig]] [[Trio Attack]].
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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
A Chargin' Chuck appears in ''[[Super Smash Bros. Ultimate]]'' as a Novice-class Attack-type primary [[Spirit (Super Smash Bros. Ultimate)|spirit]] with one support slot. The spirit simply raises the power of its user without granting them any special effects during battle. In [[Super Smash Bros. Ultimate#Adventure Mode: World of Light|World of Light]], the spirit is found south-west on the Light Realm map, on the giant yellow mushroom in the mushroom gorge area. The corresponding spirit battle involves a team of four [[Wario]]s fought on the Battlefield form of the [[Super Mario Maker (stage)|Super Mario Maker]] stage, set in ''Super Mario World'' style.
A Chargin' Chuck appears in ''[[Super Smash Bros. Ultimate]]'' as a Novice-class Attack-type [[smashwiki:Primary spirit|primary spirit]] with one support slot. The [[Spirit (Super Smash Bros. Ultimate)|spirit]] simply raises the power of its user without granting them any special effects during battle. In [[Super Smash Bros. Ultimate#Adventure Mode: World of Light|World of Light]], the spirit is found south-west on the Light Realm map, on the giant yellow mushroom in the mushroom gorge area. The corresponding spirit battle involves a team of four [[Wario]]s fought on the Battlefield form of the [[Super Mario Maker (stage)|Super Mario Maker]] stage, set in ''Super Mario World'' style.


===''Paper Mario: The Origami King''===
===''Paper Mario: The Origami King''===
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===''Mario Golf: Super Rush''===
===''Mario Golf: Super Rush''===
A Chargin' Chuck appears as a playable character in ''[[Mario Golf: Super Rush]]'', marking his first appearance in the ''[[Mario Golf (series)|Mario Golf]]'' series and his first stand-alone playable appearance overall (excluding [[Capture|capturing]] one in ''[[Super Mario Odyssey]]''). He is a Power character with the lowest Spin of any character, tied with [[King Bob-omb]]. His Special Shot is Scrimmage Stinger, and his Special Dash is known as End-Zone Dash.
A Chargin' Chuck appears as a playable character in ''[[Mario Golf: Super Rush]]''. He is a Power character with the lowest Spin of any character, tied with [[King Bob-omb]]. His Special Shot is Scrimmage Stinger, and his Special Dash is known as End-Zone Dash.


Chargin' Chuck also appears in Golf Adventure mode. He is first seen at the player's house, then he goes to the clubhouse to speak to the Head Coach. He is the first to be called. He is then seen at the [[Bonny Greens]] practice area practicing swings. He also appears as a rival along with [[Boo]] during Speed Golf in Balmy Dunes.
Chargin' Chuck also appears in Golf Adventure mode. He is first seen at the player's house, then he goes to the clubhouse to speak to the Head Coach. He is the first to be called. He is then seen at the [[Bonny Greens]] practice area practicing swings. He also appears as a rival along with [[Boo]] during Speed Golf in Balmy Dunes.
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===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario World''====
====''Super Mario World''====
*'''''Super Mario World'' instruction booklet:''' ''These All-Stars always seem to bar Mario's way just when he's within sight of the goal. They use a variety of bull-headed attacks, so you'll really have a tough time checking Chargin' Chuck.''<ref>''Super Mario World'' instruction booklet. Page 26.</ref>
*'''''Super Mario World'' instruction booklet:''' ''These All-Stars always seem to bar Mario's way just when he's within sight of the goal. They use a variety of bull-headed attacks, so you'll really have a tough time checking Chargin' Chuck.''<ref>{{cite| title = ''Super Mario World'' instruction booklet | page = 26 |language=en-us|date=1991|publisher=Nintendo of America}}</ref>
*'''''[[Mario Mania]]'':''' ''Helmeted and heavily padded, Chargin' Chuck is well protected. It takes three hits to sideline him. Watch out for his blitz—don't get sacked!''<ref>Nintendo ''Mario Mania'' Player's Guide, pg. 50</ref>
*'''''[[Mario Mania]]'':''' ''Helmeted and heavily padded, Chargin' Chuck is well protected. It takes three hits to sideline him. Watch out for his blitz—don't get sacked!''<ref>{{cite| title = Nintendo ''Mario Mania'' Player's Guide | page = 50 |publisher=Nintendo of America|language=en-us|date=August 1991}}</ref>


====''Super Mario World: Super Mario Advance 2''====
====''Super Mario World: Super Mario Advance 2''====
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===''[[Perfect Ban Mario Character Daijiten]]''===
===''[[Perfect Ban Mario Character Daijiten]]''===
'''<big>ブル</big><br>
{{PBMCD profile
'''{{ruby|種族|しゅぞく}}''' カメ{{ruby|族|ぞく}}<br>
|name=ブル (JP) / Chargin' Chuck (EN)
'''{{ruby|性格|せいかく}}''' {{ruby|猪突猛進型|ちょとつもうしんがた}}<br>
|artwork=[[File:Charging Chuck Perfect.png|200px]]
'''{{ruby|登場|とうじょう}}ゲーム''' ワールド<br>
|shuzoku=カメ{{ruby|族|ぞく}}
'''<big>{{ruby|多彩|たさい}}な{{ruby|攻撃|こうげき}}パターンのブル</big><br>
|seikaku={{ruby|猪突猛進型|ちょとつもうしんがた}}
アメフトスタイルのたくましいカメ。{{ruby|攻撃|こうげき}}パターンが{{ruby|豊富|ほうふ}}で、{{ruby|突進|とっしん}}してきたり、ボールを{{ruby|投|な}}げてきたりとその{{ruby|数|かず}}なんと8{{ruby|種類|しゅるい}}。3{{ruby|回踏|かいふ}}みつければ{{ruby|倒|たお}}せるが、マントなら1{{ruby|発|ぱつ}}だ。<ref>Shogakukan. 1994.「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten''), [https://i.imgur.com/cywm43f.jpeg page 195].</ref>
|tojo_gemu=ワールド
 
|desc='''<big>{{ruby|多彩|たさい}}な{{ruby|攻撃|こうげき}}パターンのブル</big><br>
'''''<big>Chargin' Chuck</big>'''''<br>
アメフトスタイルのたくましいカメ。{{ruby|攻撃|こうげき}}パターンが{{ruby|豊富|ほうふ}}で、{{ruby|突進|とっしん}}してきたり、ボールを{{ruby|投|な}}げてきたりとその{{ruby|数|かず}}なんと8{{ruby|種類|しゅるい}}。3{{ruby|回踏|かいふ}}みつければ{{ruby|倒|たお}}せるが、マントなら1{{ruby|発|ぱつ}}だ。<ref>{{cite| date = 1994 | title = 「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten'') | page = [https://i.imgur.com/cywm43f.jpeg 195] | publisher = Shogakukan |language=ja}}</ref>
''Tribe: Turtle clan''<br>
|tribe=Turtle clan
''Disposition: Headstrong and hot-tempered''<br>
|disposition=Headstrong and hot-tempered
''Game appearances: World''<br>
|game_appearances=World
'''''<big>Chargin' Chuck with a variety of attack patterns</big><br>
|eng_desc='''''<big>Chargin' Chuck with a variety of attack patterns</big><br>
''A tough, football-style turtle. It has eight different attack patterns, including rushing and throwing balls, and can be defeated by stomping on it three times, but only one shot is needed if you use a Cape.''
''A tough, football-style turtle. It has eight different attack patterns, including rushing and throwing balls, and can be defeated by stomping on it three times, but only one shot is needed if you use a Cape.''
}}


===''Mario Kart Tour''===
===''Mario Kart Tour''===
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===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
{{:Mario & Luigi: Paper Jam bestiary|transcludesection=Chargin' Chuck Corps|align=horizontal}}
{{:Mario & Luigi: Paper Jam bestiary|transcludesection=Chargin' Chuck Corps|image=[[File:CharginChuckPaperJam.gif]]|align=horizontal}}
{{:Mario & Luigi: Paper Jam bestiary|transcludesection=Chargin' Chuck Corps (Boss Battle Ring)|align=horizontal}}
{{:Mario & Luigi: Paper Jam bestiary|transcludesection=Chargin' Chuck Corps (Boss Battle Ring)|image=[[File:CharginChuckPaperJam.gif]]|align=horizontal}}


====''Mario & Luigi: Superstar Saga + Bowser's Minions'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
====''Mario & Luigi: Superstar Saga + Bowser's Minions'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
*'''''Minion Quest: The Search for Bowser'' / ''Bowser Jr.'s Journey'' profile:''' ''That padding makes for high POW and DEF. They tend to go overboard with their brawn and are weak against <font color=blue>Mechakoopas</font>.''
*'''''Minion Quest: The Search for Bowser'' / ''Bowser Jr.'s Journey'' profile:''' ''That padding makes for high POW and DEF. They tend to go overboard with their brawn and are weak against <font color=blue>Mechakoopas</font>.''


===''Super Smash Bros. Ultimate'' spirit===
===''Super Smash Bros. Ultimate''===
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center;border-collapse:collapse;font-family:Arial;font-size:85%;"
{{Spirit
|-
|no=59
!rowspan=2 width=3%|#
|name=Chargin' Chuck
!rowspan=2 width=8%|Name
|image=[[File:SSBU Chargin' Chuck Spirit.png|100px]]
!rowspan=2 class=unsortable width=10%|Image
|series=''[[Super Mario (series)|Super Mario]]'' Series
!rowspan=2 width=8%|Series / game
|type=Primary
!rowspan=2 width=5%|Type
|slots=1
!rowspan=2 width=5%|Class
|class=Novice
!rowspan=2 width=8%|Strength / effect(s)
|effects='''{{color|red|Attack}}'''
!rowspan=2 width=13%|How to obtain
|obtain=[[smashwiki:Adventure Mode: World of Light|World of Light]] ([[smashwiki:The Light Realm|The Light Realm]]); [[smashwiki:Spirit Board|Spirit Board]]
!colspan=4 width=40%|Spirit battle
|opponents=[[Wario]] ×4
|-
|rule_1=The enemy favors dash attacks
!width=7%|Opponent(s)
|stage=[[Super Mario Maker (stage)|Super Mario Maker]] (Battlefield, ''[[Super Mario World]]'' style)
!class=unsortable width=19%|Battle conditions
|song=Ground Theme - Super Mario World
!width=7%|Stage
}}
!width=7%|Song
|-
|59
!Chargin' Chuck
|[[File:SSBU Chargin' Chuck Spirit.png|100px]]
|''[[Super Mario (series)|Super Mario]]'' Series
|Primary (1)
|Novice
|'''{{color|Attack|red}}'''
|World of Light (Light Realm); Spirit Board
|[[Wario]] ×4
|
*The enemy favors dash attacks
|[[Super Mario Maker (stage)|Super Mario Maker]] (Battlefield, ''[[Super Mario World]]'' style)
|Ground Theme - Super Mario World
|}


===''Paper Mario: The Origami King''===
===''Paper Mario: The Origami King''===
{{:Paper Mario: The Origami King bestiary|transcludesection=Chargin' Chuck|align=horizontal}}
{{:Paper Mario: The Origami King bestiary|transcludesection=Chargin' Chuck|align=horizontal}}


==Game appearances==
==List of appearances==
{|class="wikitable sortable"
{|class="wikitable sortable"
!Title!!Description!!Date!!System
!Title!!Description!!Date!!System
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===Chargin' Chuck===
===Chargin' Chuck===
{{foreign names
{{foreign names
|Jap=ブル
|Jap=ブル<ref>{{cite|author=Kagawa, Ryo ({{iw|wikibound|Ape|APE/Shigesato Itoi}}), Koichi Toda (100 Percent), Masaki Kuramochi (100 Percent), Shigeo Tanabe, Naomaru Asao, and Ryuji Osawa, editors|title="UNIT 2 CHARACTER" in『[[Nintendo Kōshiki Guidebook Super Mario World|任天堂公式ガイドブック スーパーマリオワールド]]』|date=1991|language=ja|location=Tokyo|publisher=[[Shogakukan]]|page=27|isbn=4-09-104117-5}}</ref>
|JapR=Buru
|JapR=Buru
|JapM=Romanized as "Bul" in ''Super Mario World'', and as "Bull" in ''Super Mario 3D World'', ''Super Mario Odyssey'', and ''Paper Mario: The Origami King'' game files; may refer to its charging behavior similar to that of a bull and evocative of [[Boom Boom#Names in other languages|Boom Boom]] and possibly [[Hammer Bro#Names in other languages|Bros.]]
|JapM=Bull; romanized as "Bul" in ''Super Mario World'', and as "Bull" in ''Super Mario 3D World'', ''Super Mario Odyssey'', and ''Paper Mario: The Origami King'' game files; may refer to its charging behavior similar to that of a bull, and may be evocative of [[Boom Boom#Names in other languages|Boom Boom]] and/or [[Hammer Bro#Names in other languages|Bros.]]
|ChiS=头盔布鲁<ref>无敌阿尔宙斯 (August 28, 2013). [http://tieba.baidu.com/p/2560204606 神游 超级马力欧世界 敌人官译]. ''Baidu Tieba''. Retrieved February 2, 2017.</ref><br>''Tóukuī Bùlǔ''<br>布鲁 <small>(since ''Super Mario Party'')</small><br>''Bùlǔ''
|ChiS=头盔布鲁
|ChiSM=Helmeted Bull<br><br>Bull
|ChiSR=Tóukuī Bùlǔ
|ChiSM=Helmeted Bull
|ChiSC=<ref>{{cite|author=无敌阿尔宙斯|date=August 28, 2013|url=tieba.baidu.com/p/2560204606 | title = 神游 超级马力欧世界 敌人官译 | publisher = Baidu Tieba | accessdate = February 2, 2017 }}</ref>
|ChiS2=布鲁
|ChiS2N=since ''Super Mario Party''
|ChiS2R=Bùlǔ
|ChiS2M=Bull
|ChiT=布魯
|ChiT=布魯
|ChiTR=Bùlǔ
|ChiTR=Bùlǔ
|ChiTM=Bull
|ChiTM=Bull
|Dut=Chargin' Chuck
|Dut=Chargin' Chuck
|DutM=-
|FreA=Fred Lafonce
|FreA=Fred Lafonce<br>Charlie le Chargeur <small>(''Super Mario World'' manual)</small>
|FreAM=From ''foncer'' ("to dash") combined with male name "Fred"
|FreAM=From the verb "foncer" (to dash)<br>Charlie the Charger
|FreA2=Charlie le Chargeur
|FreA2N=''Super Mario World'' manual
|FreA2M=Charlie the Charger
|FreE=Bill Dozer
|FreE=Bill Dozer
|FreEM=Play on "Bill" and "bulldozer"
|FreEM=Play on "Bill" and "bulldozer"
|Ger=Football-Chuck
|Ger=Football-Chuck
|GerM=Football Chuck
|GerC=<ref>{{cite|author=Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors|title=''Der offizielle Nintendo Spieleberater "Super Mario World"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1993|page=18}}</ref>
|Ita=Plakkoopa<br>Giocatore di Football di Attila <small>(''Super Mario World'' television series)</small>
|Ita=Plakkoopa
|ItaM=Pun on "placcare" (to tackle) and "Koopa"<br>Koopa's Football Player
|ItaM=Pun on ''placcare'' ("to tackle") and "Koopa"
|Ita2=Giocatore di Football di Attila
|Ita2N=''Super Mario World'' television series
|Ita2M=Koopa's Football Player
|Ita2C=<ref>[https://www.youtube.com/watch?v=Whk10W5AB6c&list=PLZUe09WWlPLY1AP6s7TIqpxLfkeOxs7xx&index=13 Le avventure di Super Mario - Episodio 13 - Mamma Luigi]</ref>
|Kor=불
|Kor=불
|KorR=Bul
|KorR=Bul
|KorM=Transliteration of the Japanese name
|KorM=Transliteration of the Japanese name
|PorA=Toni Trombada
|PorA=Toni Trombada
|PorAM=From "Toni" (a common nickname) and "trombar" (to bump into something)
|PorAM=From "Toni" (common male nickname) and ''trombar'' ("to bump into something")
|PorA2=Jogador de Futebol Koopa
|PorA2N=''Super Mario World'' television series
|PorA2M=Koopa Football Player
|PorA2C=<ref>[https://www.youtube.com/watch?v=BfHyWsT73dM&list=PLwzf4mOPE8BkFgMlj2blKPqgP8WKos3hy&index=13 Super Mario World - Mamãe Luigi (Dublado - Alta Qualidade)]</ref>
|PorE=Demolikoopa
|PorE=Demolikoopa
|PorEM=From "demolir" (demolish) and "Koopa"
|PorEM=Portmanteau of ''demolir'' ("demolish") and "Koopa"
|Rom=Jucător de fotbal Koopa <small>(''Super Mario World'' television series)</small>
|Rom=Jucător de fotbal Koopa
|RomN=''Super Mario World'' television series
|RomM=Koopa Football Player
|RomM=Koopa Football Player
|Rus=Нападающий Чак<br>''Napadauchiy Chak''<br>Купы-футболисты <small>(''Super Mario World'' television series)</small>
|RomC=<ref>May 20, 2015. [http://ok.ru/videoembed/26912754308 "Mama Luigi", dubbed in Romanian by KidsCo]. ''Odnoklassniki (OK.ru).'' Retrieved January 4, 2016.</ref>
|RusR=Kupy-futbolisty
|Rus=Нападающий Чак
|RusM=Striker Chuck<br><br>Koopa Football Players
|RusR=Napadauchiy Chak
|RusM=Striker Chuck
|Rus2=Купы-футболисты
|Rus2N=''Super Mario World'' television series
|Rus2R=Kupy-futbolisty
|Rus2M=Koopa Football Players
|Spa=Placapum
|Spa=Placapum
|SpaM=From "placaje" (tackle) and "catapum" (expression that indicates a crash, an impact or an explosion).
|SpaM=From ''placaje'' ("tackle") and ''catapum'' (onomatopoeic word that indicates a crash, an impact or an explosion)
|SpaE=Futbolista Koopa
|SpaEN=''Super Mario World'' television series
|SpaEM=Koopa Football Player
|SpaEC=<ref>[https://www.youtube.com/watch?v=4aC6mNkShGo&list=PLDFCF30CEC990AD7E&index=1 Super Mario World (Cap.13 - Mama Luigi) Español]</ref>
}}
}}


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<references/>
<references/>


{{nav templates|
{{navboxes|
{{Misc Koopas}}
{{Misc Koopas}}
{{SMW}}
{{SMW}}
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{{PMTOK}}
{{PMTOK}}
{{MGSR}}
{{MGSR}}
{{MKT}}}}
{{MKT}}
{{SMPJ}}}}
[[Category:Koopas]]
[[Category:Koopas]]
[[Category:Bosses]]
[[Category:Bosses]]
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[[Category:Super Mario Advance 4: Super Mario Bros. 3 enemies]]
[[Category:Super Mario Advance 4: Super Mario Bros. 3 enemies]]
[[Category:Super Mario Odyssey enemies]]
[[Category:Super Mario Odyssey enemies]]
[[Category:Super Mario Party characters]]
[[Category:Super Mario Party Jamboree characters]]
[[Category:Super Mario World enemies]]
[[Category:Super Mario World enemies]]
[[Category:Super Mario World (television series)]]
[[Category:Super Mario World (television series)]]

Latest revision as of 23:07, November 3, 2024

Chargin' Chuck
Chargin' Chuck from Mario Kart Tour
Artwork of Chargin' Chuck from Mario Kart Tour
First appearance Super Mario World (1990)
Latest appearance Super Mario Party Jamboree (2024)
Variant of Koopa
Relatives
Comparable
“Hm? Did you say something?”
Chargin' Chuck, Mario & Luigi: Superstar Saga + Bowser's Minions

Chargin' Chucks are large, burly Koopas that wear gridiron football gear, debuting in Super Mario World. They wear white helmets with a blue and orange stripe, blue shoulder pads, red spiked cleats, and black shells, and have chubby, infant-like faces, small beaks, and small squinting black eyes. In Super Mario 3D World, when their helmets are off, it is revealed that they have two spiky tufts of blue hair. Their most common method of attack as enemies is charging towards the player in a manner not unlike Boom Boom, as referenced by their Japanese name. Like the Hammer Bros. and their variations, Chargin' Chucks also often appear as duos, or sometimes even larger groups.

History[edit]

Super Mario series[edit]

Super Mario World / Super Mario World: Super Mario Advance 2[edit]

Chargin' Chucks from Super Mario World
Chargin' Chucks from Super Mario World
Chargin' Chucks from Super Mario World

Chargin' Chucks first appeared in Super Mario World as common enemies who are quite durable against damage. Chargin' Chucks can attack in a variety of ways, including throwing baseballs, kicking footballs and flinging rocks with a shovel. They can also break through Rotating Blocks and Grab Blocks. Chargin' Chucks also act more aggressively when Mario is with Yoshi. Yoshi cannot eat this enemy, however. Other types have less direct attack patterns, such as splitting into three and charging forward and summoning or alerting other nearby enemies, such as Super Koopas and Rip Van Fish, using a whistle; one type of Chargin' Chuck also has the habit of jumping in place and clapping. Aside from the whistling Chargin' Chucks, all Chargin' Chucks, once jumped on, revert to simply trying to tackle the player. They are often found at the end of a level defending the Giant Gate. It takes three jumps on a Chargin' Chuck's head to defeat it for 800 points, with each stomp stunning them and leaving them invulnerable to the next stomp for several seconds, in a similar manner to Boom Boom from Super Mario Bros. 3. Fire Mario can defeat a Chargin' Chuck with five fireballs for 1000 points (or 2000 points and three coins in the Game Boy Advance reissue), as can Yoshi by spitting fireballs produced from eating a Red Shell at him. Caped Mario can defeat them with one swing for 100 points. Chargin' Chucks can also be defeated in one stomp if first hit by at least two fireballs by Fire Mario.

Chargin' Chucks in Super Mario World
Descriptions of a variety of Chargin' Chucks

In the Nintendo Mario Mania Player's Guide, the different types of Chargin' Chucks (except the bouncing and the whistling Chargin' Chucks) are each given an individual name:

Super Mario Advance 4: Super Mario Bros. 3[edit]

The rushing Chargin' Chucks and the clapping variety also appear in the e-Reader accessible level "Vegetable Volley" in Super Mario Advance 4: Super Mario Bros. 3.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Chargin' Chuck Blockade Is Back from World 5 in Super Mario 3D World.
Chargin' Chucks in Super Mario 3D World

Chargin' Chucks return in Super Mario 3D World and its Nintendo Switch port, which marks their first appearance in a 3D Super Mario game, as well as their first appearance in 10 years. Like in Super Mario World, Chargin' Chucks cannot normally be defeated with a single stomp, and jumping on them once causes their helmets to fly off their heads. After the first hit, they will become faster and after several seconds, put their helmets back on. Unlike in Super Mario World, it takes two normal hits to defeat a Chargin' Chuck, but a single Ground Pound will instantly defeat it. Likewise, certain items can take out a Chargin' Chuck with one blow, such as a Bob-omb.

They retain their original dashing sounds and use the Super Mario World hit sound when defeated.

Super Mario Odyssey[edit]

A Chargin' Chuck in Super Mario Odyssey

Chargin' Chucks return in Super Mario Odyssey as enemies in the Underground Moon Caverns of the Moon Kingdom and a secret area in the Ruined Kingdom that can be reached using a Moon Pipe. As they wear a helmet, Mario must first remove it from their heads before capturing them, either with a jump or a hat throw attack. While capturing a Chargin' Chuck, Mario can charge through boulders and enemies at a high speed, but he is unable to jump.

Super Mario-kun[edit]

Chargin' Chuck. Page 114 of volume 6 of Super Mario-kun.
A Chargin' Chuck's appearance in Super Mario-kun

Chargin' Chucks appear in the first six volumes of Super Mario-kun, in the Super Mario World arc. In the very first chapter, the last enemy Mario, Luigi, and Yoshi face is a Chuck that almost succeeds in killing Mario by shoving him off a cliff. Yoshi jumps off to save Mario and, by eating a blue Koopa Troopa, they emerge in time and burn him with their fire power.

A Chuck is later met in the 13th chapter, where a duplicating Chuck is, once again, the last enemy. He faces the Mario at the end of the "Infernal Athletic Level", one step from the Giant Gate. Mario manages to locate the real Chuck with the false promise of a SNES. Enraged, the Chuck tosses to them a spiny football and Mario is tossed into a ? Block which contains a Super Star but, unable to reach it, Mario tosses his cape. The cape comes to life and beats the Chuck.

In the first chapter of volume 2, a Chuck is (once again) the last enemy of the chapter. Kamek (who disguised himself as Yoshi), unable to convince the Mario Bros. he is the real deal, is used as a club to defeat the last Chuck remaining, breaking Kamek's disguise spell.

In volume 6, while Mario, Luigi, and Yoshi are in balloon form, they attempt to hinder their progress by throwing a football at Mario, but the football bounces and hits one of its friends. It then throws a spiked football at Mario, making Mario fall into a Warp Pipe. Mario, however, collects a star, fires from the warp pipe, and then punches them in the face, defeating them.

Super Mario World television series[edit]

A Koopa football player from the episode "Mama Luigi"
A Koopa Football Player in the Super Mario World television series episode "Mama Luigi".
“Koopa football players grabbed the princess, Mario was attacked by a Koopa wizard and a Magnum Bill, and I found myself face-to-face with a Fire Sumo!”
Luigi, "Mama Luigi"

Chargin' Chucks also appear in the Super Mario World animated series, where they are referred to as Koopa football players. Due to the fact that they appear throughout several episodes of the series, they appear to have replaced Goombas and Koopa Troopas, who make relatively few appearances on the show, as Bowser's main shock troops. Much like their in-game sprite, they are green with orange sleeves, but their helmet, shell, arms, and legs are green, while the stripe on their helmet is red, the star on their helmet is white, and the rim of their helmet are orange.

Nintendo Adventure Books[edit]

In Dinosaur Dilemma, a group of Chargin' Chucks ambushes Mario and Yoshi while they are traveling through a forest, but they can be beaten if Mario grabs the Green Shell they are using as a ball, leads them to a clearing, and jumps out of the way when they charge at him, causing them all to collide and knock themselves out. In Brain Drain, some Chargin' Chucks are spotted milling about the WMUSH radio station after Iggy Koopa takes it over, and chase Luigi out of the building if he steals some Fungus Up cola from the Synapse Switcher.

Super Mario Adventures[edit]

Chargin' Chucks in the Super Mario Adventures comic.
Several Chargin' Chucks from Super Mario Adventures

In the Super Mario Adventures comic, several Chargin' Chucks, along with several Thwomps, are summoned by Wendy O. Koopa to attack Mario, Luigi, Princess Toadstool, Toad and Friendly Floyd during the battle in the Koopaling's Tower.

Yoshi's Safari[edit]

A Chargin' Chuck appears as the boss of Float Castle II in Yoshi's Safari, and it attacks by throwing bombs while jumping from side to side.

Captain Toad: Treasure Tracker[edit]

Chargin' Chucks reappear as enemies in Captain Toad: Treasure Tracker and its Nintendo Switch and Nintendo 3DS ports. They behave the same as in Super Mario 3D World. Chargin' Chucks can be quite devastating, due to needing to be hit twice and constantly putting back on the helmet while Captain Toad and Toadette are unable to jump on them (although they can fall from a higher ledge onto the Chargin' Chuck). They are more often used to be lured to break Rock Blocks or topple Mud Troopers at a high risk. Tapping Chargin' Chucks on the GamePad makes their helmets temporarily fall off.

Mario & Luigi series[edit]

Mario & Luigi: Paper Jam[edit]

“Hey! Those are the goons who dragged us off to prison!”
Starlow, Mario & Luigi: Paper Jam

Chargin' Chucks debut in the Mario & Luigi series in Mario & Luigi: Paper Jam. A group of them, known as the Chargin' Chuck Corps, are treated as a boss in a large mass, like the Dream World enemies in Mario & Luigi: Dream Team.

They are first seen after Mario, Luigi, and Paper Mario first cross Doop Doop Dunes, where the Chargin' Chuck Corps take them away to the Twinsy Tropics Dungeon under Roy's orders. Later, they are seen again when the trio are traversing Doop Doop Dunes for the second time, where they chase them down before proceeding to battle the group.

In battle, they attack by charging into a brother from the front and behind, which must be avoided using a Jump. Nine of them may also line up three in a row, one in each row will hold a gridiron-type football briefly, then they will all shuffle at which point the player must keep track of the ones who held the football. They will then throw their footballs at a bro, who must counter them with the hammer. Where the Chargin’ Chuck who held the football was in each row will determine which bro the football will be thrown at: The top Chuck will throw it at Mario, the middle one will throw it at Paper Mario, and the bottom one will throw it at Luigi. When some Chargin' Chucks are defeated, the remaining ones will call for backup; causing more Chucks to appear. They also have a chase sequence, with five of them throwing American footballs at Mario and Luigi who must hold onto Paper Mario in his airplane form to avoid them. The Chargin' Chucks may also throw their American footballs directly at Paper Mario, who must evade them. After a while, the Chargin' Chucks will fall over, allowing Paper Mario to stomp on them all at once. When enough Chargin' Chucks are defeated, they will become enraged and immediately do one last call of reinforcements, maxing out at 16 total. Once defeated, the trio continue back to the Twinsy Tropics Dungeon. The Chargin' Chucks can all be defeated by using the Trio Whirligig Trio Attack.

Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

Sprite of a Chargin' Chuck from Mario & Luigi: Superstar Saga + Bowser's Minions

Chargin' Chucks appear in Mario & Luigi: Superstar Saga + Bowser's Minions, where they are enemies and recruitable allies in Minion Quest: The Search for Bowser. They are melee troopers with high defense and power, and they attack by charging into enemies. Their Special Skill is Air Bash. Chargin' Chucks are weak against Mechakoopas. One is also seen alongside Wendy, a Boomerang Bro, a Bob-omb, and a Koopa Paratroopa, being knocked away by Wendy for interrupting her. Another one's helmet is used to repair the Koopa Cruiser in Joke's End. It is also the first game in which a Chargin Chuck is seen speaking.

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

In Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Chargin' Chucks appear in the Bowser Jr.'s Journey mode, where they are enemies and recruitable allies. Their Special Skill in this game is Smack Back Attack.

Super Mario Party[edit]

Chargin' Chucks in the Super Mario Party minigame Pep Rally

Chargin' Chucks make their Mario Party series debut in Super Mario Party as non-playable characters. Several Chargin' Chucks appear in the minigame Rattle and Hmmm, where they appear along with a Grrrol and a Wiggler, and Gridiron Gauntlet, where the players must dodge them as they charge through certain areas. Two Chargin' Chucks also appear running on treadmills in the background of the beginning and end cutscenes in the minigame Looking for Love. Four Chargin' Chucks appear in the background of the minigame Pep Rally.

Super Smash Bros. Ultimate[edit]

A Chargin' Chuck appears in Super Smash Bros. Ultimate as a Novice-class Attack-type primary spirit with one support slot. The spirit simply raises the power of its user without granting them any special effects during battle. In World of Light, the spirit is found south-west on the Light Realm map, on the giant yellow mushroom in the mushroom gorge area. The corresponding spirit battle involves a team of four Warios fought on the Battlefield form of the Super Mario Maker stage, set in Super Mario World style.

Paper Mario: The Origami King[edit]

An origami Chargin' Chuck from Paper Mario: The Origami King.
An origami Chargin' Chuck in Paper Mario: The Origami King
“WE'RE SHREDDED ALL RIGHT!”
Chargin' Chuck, Paper Mario: The Origami King
Three Chargin' Chucks occupying the Spring of Purification
Three Chargin' Chucks occupying the Spring of Purification

Chargin' Chucks make their debut in the Paper Mario series in Paper Mario: The Origami King, where origami Chargin' Chucks are enemies. In the game, Mario encounters and fights only a single group of Chargin' Chucks in Shangri-Spa, where three of them are seen occupying the Spring of Purification after Bowser Jr. and his Junior Clown Car are cut into pieces by Scissors. It is also the second game in which they are seen speaking.

Mario Golf: Super Rush[edit]

A Chargin' Chuck appears as a playable character in Mario Golf: Super Rush. He is a Power character with the lowest Spin of any character, tied with King Bob-omb. His Special Shot is Scrimmage Stinger, and his Special Dash is known as End-Zone Dash.

Chargin' Chuck also appears in Golf Adventure mode. He is first seen at the player's house, then he goes to the clubhouse to speak to the Head Coach. He is the first to be called. He is then seen at the Bonny Greens practice area practicing swings. He also appears as a rival along with Boo during Speed Golf in Balmy Dunes.

Mario Kart Tour[edit]

Chargin' Chuck makes his playable debut in the Mario Kart series in Mario Kart Tour, starting from the 2022 Los Angeles Tour. He is classified as a High-End driver, and his special skill is the Lucky Seven. Starting from the May 2022 Peach vs. Bowser Tour, Chargin' Chuck is available in regular tour pipes, including the All-Clear Pipe; and starting with the Animal Tour, he also has his own self-named cup. The 2022 Bowser Tour introduced a gold variant of Chargin' Chuck with a golden helmet with a silver stripe, named Chargin' Chuck (Gold), which is also classified as a High-End, but utilizes the Coin Box as his special item.

Profiles and statistics[edit]

Super Mario series[edit]

Super Mario World[edit]

  • Super Mario World instruction booklet: These All-Stars always seem to bar Mario's way just when he's within sight of the goal. They use a variety of bull-headed attacks, so you'll really have a tough time checking Chargin' Chuck.[1]
  • Mario Mania: Helmeted and heavily padded, Chargin' Chuck is well protected. It takes three hits to sideline him. Watch out for his blitz—don't get sacked![2]

Super Mario World: Super Mario Advance 2[edit]

  • Denizens of Dinosaur Land poster: If there's a goal in sight, you're bound to meet up with a Chargin' Chuck. These tough brutes will try to bar your way with a variety of attacks, and they're persistent, too.

Perfect Ban Mario Character Daijiten[edit]

ブル (JP) / Chargin' Chuck (EN)
A Charging Chuck from Super Mario World.
Original text (Japanese) Translation
種族しゅぞく カメぞく Tribe Turtle clan
性格せいかく 猪突猛進型ちょとつもうしんがた Disposition Headstrong and hot-tempered
登場とうじょうゲーム ワールド Game appearances World
多彩たさい攻撃こうげきパターンのブル

アメフトスタイルのたくましいカメ。攻撃こうげきパターンが豊富ほうふで、突進とっしんしてきたり、ボールをげてきたりとそのかずなんと8種類しゅるい。3回踏かいふみつければたおせるが、マントなら1ぱつだ。[3]

Chargin' Chuck with a variety of attack patterns

A tough, football-style turtle. It has eight different attack patterns, including rushing and throwing balls, and can be defeated by stomping on it three times, but only one shot is needed if you use a Cape.

Mario Kart Tour[edit]

Chargin' Chuck[edit]

Statistics
Special skill Lucky Seven from Mario Kart Tour Lucky Seven
Favorite courses
(Three items per Item Box)
3DS Wario Shipyard R from Mario Kart Tour
3DS Wario Shipyard R
Los Angeles Laps 2T from Mario Kart Tour
Los Angeles Laps 2T
Los Angeles Laps 2 from Mario Kart Tour
Los Angeles Laps 2
Wii DK Summit R from Mario Kart Tour
Wii DK Summit R
3DS Wario Shipyard from Mario Kart Tour
3DS Wario Shipyard
3DS Rock Rock Mountain R from Mario Kart Tour
3DS Rock Rock Mountain R
N64 Kalimari Desert 2R/T from Mario Kart Tour
N64 Kalimari Desert 2R/T
RMX Mario Circuit 1R from Mario Kart Tour
RMX Mario Circuit 1R
DS Airship Fortress R/T from Mario Kart Tour
DS Airship Fortress R/T
Wii Mushroom Gorge R from Mario Kart Tour
Wii Mushroom Gorge R
3DS Bowser's Castle T from Mario Kart Tour
3DS Bowser's Castle T
Wii Mushroom Gorge T from Mario Kart Tour
Wii Mushroom Gorge T
3DS Wario Shipyard R/T from Mario Kart Tour
3DS Wario Shipyard R/T
DS Airship Fortress from Mario Kart Tour
DS Airship Fortress
SNES Donut Plains 2 from Mario Kart Tour
SNES Donut Plains 2
SNES Choco Island 1 from Mario Kart Tour
SNES Choco Island 1
Amsterdam Drift T from Mario Kart Tour
Amsterdam Drift T
GBA Bowser's Castle 1R from Mario Kart Tour
GBA Bowser's Castle 1R
SNES Donut Plains 1 from Mario Kart Tour
SNES Donut Plains 1
Wii Coconut Mall from Mario Kart Tour
Wii Coconut Mall
Wii Koopa Cape from Mario Kart Tour
Wii Koopa Cape
Wii Koopa Cape R from Mario Kart Tour
Wii Koopa Cape R
Berlin Byways from Mario Kart Tour
Berlin Byways
Berlin Byways R from Mario Kart Tour
Berlin Byways R
GBA Bowser's Castle 3T from Mario Kart Tour
GBA Bowser's Castle 3T
N64 Choco Mountain R/T from Mario Kart Tour
N64 Choco Mountain R/T
Berlin Byways 3 from Mario Kart Tour
Berlin Byways 3
New York Minute B from Mario Kart Tour
New York Minute B
DS Waluigi Pinball R/T from Mario Kart Tour
DS Waluigi Pinball R/T
Tokyo Blur 4 from Mario Kart Tour
Tokyo Blur 4
SNES Mario Circuit 1 from Mario Kart Tour
SNES Mario Circuit 1
Favored courses
(Two items per Item Box)
GBA Cheep-Cheep Island from Mario Kart Tour
GBA Cheep-Cheep Island*
Wii DK Summit T from Mario Kart Tour
Wii DK Summit T*
Los Angeles Laps 3 from Mario Kart Tour
Los Angeles Laps 3**
Los Angeles Laps 3T from Mario Kart Tour
Los Angeles Laps 3T
3DS Wario Shipyard T from Mario Kart Tour
3DS Wario Shipyard T**
3DS Rock Rock Mountain T from Mario Kart Tour
3DS Rock Rock Mountain T***
GBA Sky Garden from Mario Kart Tour
GBA Sky Garden
RMX Mario Circuit 1 from Mario Kart Tour
RMX Mario Circuit 1
SNES Koopa Troopa Beach 2T from Mario Kart Tour
SNES Koopa Troopa Beach 2T
SNES Koopa Troopa Beach 2R from Mario Kart Tour
SNES Koopa Troopa Beach 2R
SNES Donut Plains 2R from Mario Kart Tour
SNES Donut Plains 2R
SNES Choco Island 1R from Mario Kart Tour
SNES Choco Island 1R
GBA Bowser's Castle 1 from Mario Kart Tour
GBA Bowser's Castle 1
Berlin Byways 2T from Mario Kart Tour
Berlin Byways 2T
Berlin Byways T from Mario Kart Tour
Berlin Byways T
N64 Kalimari Desert T from Mario Kart Tour
N64 Kalimari Desert T
Singapore Speedway 2T from Mario Kart Tour
Singapore Speedway 2T
GCN Daisy Cruiser R from Mario Kart Tour
GCN Daisy Cruiser R
SNES Choco Island 2R/T from Mario Kart Tour
SNES Choco Island 2R/T
SNES Ghost Valley 2T from Mario Kart Tour
SNES Ghost Valley 2T
Los Angeles Laps 3R/T from Mario Kart Tour
Los Angeles Laps 3R/T
Singapore Speedway 2R/T from Mario Kart Tour
Singapore Speedway 2R/T
GBA Battle Course 1 from Mario Kart Tour
GBA Battle Course 1
SNES Mario Circuit 1R from Mario Kart Tour
SNES Mario Circuit 1R
SNES Mario Circuit 1T from Mario Kart Tour
SNES Mario Circuit 1T
Squeaky Clean Sprint T from Mario Kart Tour
Squeaky Clean Sprint T

* indicates a favored course upgraded to a favorite course after reaching level 3. ** indicates a favored course upgraded to a favorite course after reaching level 6.
*** indicates a favored course upgraded to a favorite course after reaching level 8.

Chargin' Chuck (Gold)[edit]

Statistics
Special skill Coin Box from Mario Kart Tour Coin Box
Favorite courses
(Three items per Item Box)
RMX Bowser's Castle 1T from Mario Kart Tour
RMX Bowser's Castle 1T
RMX Bowser's Castle 1R from Mario Kart Tour
RMX Bowser's Castle 1R
N64 Choco Mountain R/T from Mario Kart Tour
N64 Choco Mountain R/T
Wii Mushroom Gorge T from Mario Kart Tour
Wii Mushroom Gorge T
SNES Ghost Valley 2R from Mario Kart Tour
SNES Ghost Valley 2R
GCN Daisy Cruiser R from Mario Kart Tour
GCN Daisy Cruiser R
Sydney Sprint 3T from Mario Kart Tour
Sydney Sprint 3T
Sydney Sprint 3R from Mario Kart Tour
Sydney Sprint 3R
Los Angeles Laps 3R/T from Mario Kart Tour
Los Angeles Laps 3R/T
GBA Sunset Wilds R from Mario Kart Tour
GBA Sunset Wilds R
3DS Wario Shipyard T from Mario Kart Tour
3DS Wario Shipyard T
RMX Donut Plains 1R/T from Mario Kart Tour
RMX Donut Plains 1R/T
SNES Rainbow Road R/T from Mario Kart Tour
SNES Rainbow Road R/T
SNES Donut Plains 3T from Mario Kart Tour
SNES Donut Plains 3T
Los Angeles Laps T from Mario Kart Tour
Los Angeles Laps T
Los Angeles Laps 2T from Mario Kart Tour
Los Angeles Laps 2T
3DS Rock Rock Mountain T from Mario Kart Tour
3DS Rock Rock Mountain T
GCN DK Mountain from Mario Kart Tour
GCN DK Mountain
GCN DK Mountain R from Mario Kart Tour
GCN DK Mountain R
3DS Bowser's Castle T from Mario Kart Tour
3DS Bowser's Castle T
Amsterdam Drift 3R from Mario Kart Tour
Amsterdam Drift 3R
GBA Snow Land R/T from Mario Kart Tour
GBA Snow Land R/T
Merry Mountain from Mario Kart Tour
Merry Mountain
N64 Kalimari Desert R/T from Mario Kart Tour
N64 Kalimari Desert R/T
3DS Rainbow Road R/T from Mario Kart Tour
3DS Rainbow Road R/T
Wii Rainbow Road from Mario Kart Tour
Wii Rainbow Road
Bangkok Rush 3 from Mario Kart Tour
Bangkok Rush 3
Bangkok Rush 2R/T from Mario Kart Tour
Bangkok Rush 2R/T
Bangkok Rush 3T from Mario Kart Tour
Bangkok Rush 3T
Piranha Plant Cove 2T from Mario Kart Tour
Piranha Plant Cove 2T
Wii Coconut Mall T from Mario Kart Tour
Wii Coconut Mall T
SNES Mario Circuit 3R from Mario Kart Tour
SNES Mario Circuit 3R
Wii Dry Dry Ruins T from Mario Kart Tour
Wii Dry Dry Ruins T
Ninja Hideaway T from Mario Kart Tour
Ninja Hideaway T
GBA Yoshi Desert R/T from Mario Kart Tour
GBA Yoshi Desert R/T
Yoshi's Island R from Mario Kart Tour
Yoshi's Island R
GBA Yoshi Desert R from Mario Kart Tour
GBA Yoshi Desert R
London Loop 2T from Mario Kart Tour
London Loop 2T
Athens Dash R/T from Mario Kart Tour
Athens Dash R/T
Athens Dash 2 from Mario Kart Tour
Athens Dash 2
RMX Bowser's Castle 1R/T from Mario Kart Tour
RMX Bowser's Castle 1R/T
GCN Mushroom Bridge T from Mario Kart Tour
GCN Mushroom Bridge T
Wii Daisy Circuit T from Mario Kart Tour
Wii Daisy Circuit T
GCN Waluigi Stadium T from Mario Kart Tour
GCN Waluigi Stadium T
GCN Waluigi Stadium R from Mario Kart Tour
GCN Waluigi Stadium R
Rome Avanti 2R/T from Mario Kart Tour
Rome Avanti 2R/T
SNES Koopa Troopa Beach 2T from Mario Kart Tour
SNES Koopa Troopa Beach 2T
Squeaky Clean Sprint R/T from Mario Kart Tour
Squeaky Clean Sprint R/T
Madrid Drive R/T from Mario Kart Tour
Madrid Drive R/T
RMX Vanilla Lake 2T from Mario Kart Tour
RMX Vanilla Lake 2T
Rome Avanti 3 from Mario Kart Tour
Rome Avanti 3
Favored courses
(Two items per Item Box)
3DS Neo Bowser City from Mario Kart Tour
3DS Neo Bowser City*
SNES Choco Island 1R/T from Mario Kart Tour
SNES Choco Island 1R/T*
Wii Mushroom Gorge R from Mario Kart Tour
Wii Mushroom Gorge R**
GBA Bowser's Castle 3T from Mario Kart Tour
GBA Bowser's Castle 3T
RMX Bowser's Castle 1 from Mario Kart Tour
RMX Bowser's Castle 1***
GBA Bowser's Castle 3R from Mario Kart Tour
GBA Bowser's Castle 3R**
SNES Ghost Valley 2T from Mario Kart Tour
SNES Ghost Valley 2T
Los Angeles Laps 3 from Mario Kart Tour
Los Angeles Laps 3
Los Angeles Laps 3R from Mario Kart Tour
Los Angeles Laps 3R
Sydney Sprint 3 from Mario Kart Tour
Sydney Sprint 3
GCN Cookie Land from Mario Kart Tour
GCN Cookie Land
SNES Donut Plains 1R/T from Mario Kart Tour
SNES Donut Plains 1R/T
GBA Battle Course 1 from Mario Kart Tour
GBA Battle Course 1
DS Twilight House from Mario Kart Tour
DS Twilight House
SNES Donut Plains 3R from Mario Kart Tour
SNES Donut Plains 3R
Los Angeles Laps 2R/T from Mario Kart Tour
Los Angeles Laps 2R/T
3DS Rock Rock Mountain R from Mario Kart Tour
3DS Rock Rock Mountain R
3DS Bowser's Castle from Mario Kart Tour
3DS Bowser's Castle
Amsterdam Drift 3 from Mario Kart Tour
Amsterdam Drift 3
GBA Snow Land T from Mario Kart Tour
GBA Snow Land T
Merry Mountain R from Mario Kart Tour
Merry Mountain R
GBA Bowser's Castle 3R/T from Mario Kart Tour
GBA Bowser's Castle 3R/T
RMX Rainbow Road 1 from Mario Kart Tour
RMX Rainbow Road 1
Wii Rainbow Road T from Mario Kart Tour
Wii Rainbow Road T
Wii Rainbow Road R from Mario Kart Tour
Wii Rainbow Road R
Bangkok Rush from Mario Kart Tour
Bangkok Rush
Bangkok Rush R from Mario Kart Tour
Bangkok Rush R
Bangkok Rush 3R from Mario Kart Tour
Bangkok Rush 3R
Bangkok Rush 2T from Mario Kart Tour
Bangkok Rush 2T
Bangkok Rush 3RT from Mario Kart Tour
Bangkok Rush 3R/T
SNES Mario Circuit 3T from Mario Kart Tour
SNES Mario Circuit 3T
Wii Dry Dry Ruins R from Mario Kart Tour
Wii Dry Dry Ruins R
Berlin Byways 2R/T from Mario Kart Tour
Berlin Byways 2R/T
Athens Dash from Mario Kart Tour
Athens Dash
Athens Dash 2R/T from Mario Kart Tour
Athens Dash 2R/T
GBA Bowser's Castle 2R from Mario Kart Tour
GBA Bowser's Castle 2R
N64 Mario Raceway from Mario Kart Tour
N64 Mario Raceway
GCN Waluigi Stadium from Mario Kart Tour
GCN Waluigi Stadium
Wii Moonview Highway from Mario Kart Tour
Wii Moonview Highway
Rome Avanti 2T from Mario Kart Tour
Rome Avanti 2T
Rome Avanti T from Mario Kart Tour
Rome Avanti T
Piranha Plant Pipeline T from Mario Kart Tour
Piranha Plant Pipeline T
GBA Lakeside Park from Mario Kart Tour
GBA Lakeside Park
SNES Koopa Troopa Beach 2R/T from Mario Kart Tour
SNES Koopa Troopa Beach 2R/T
Madrid Drive 2R from Mario Kart Tour
Madrid Drive 2R
RMX Vanilla Lake 2R/T from Mario Kart Tour
RMX Vanilla Lake 2R/T
Rome Avanti 3R/T from Mario Kart Tour
Rome Avanti 3R/T

* indicates a favored course upgraded to a favorite course after reaching level 3. ** indicates a favored course upgraded to a favorite course after reaching level 6.
*** indicates a favored course upgraded to a favorite course after reaching level 8.

Mario & Luigi series[edit]

Mario & Luigi: Paper Jam[edit]

Mario & Luigi: Paper Jam enemy
Chargin' Chuck
A Chargin' Chuck in battle, in Mario & Luigi: Paper Jam. HP 105 POW 122 (112) Defense 150 (114) Speed 112
Role Boss Type Shelled Weakness None Location(s) Doop Doop Dunes
Level 20 Experience 1600 (1595) Coins 550 Item drop None - 0%
Blunt Hammer - 100%
Notice: Stats in parentheses are from the game's Easy Mode.
Mario & Luigi: Paper Jam enemy
Chargin' Chuck (Boss Battle Ring)
A Chargin' Chuck in battle, in Mario & Luigi: Paper Jam. HP 189 POW 300 (250) Defense 295 (230) Speed 225
Role Battle Ring boss Type Normal Weakness None Location(s) Arcade
Level 30 Experience 0 (0) Coins 0 Item drop None - 0%
None - 0%
Notice: Stats in parentheses are from the game's Easy Mode.

Mario & Luigi: Superstar Saga + Bowser's Minions / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

  • Minion Quest: The Search for Bowser / Bowser Jr.'s Journey profile: That padding makes for high POW and DEF. They tend to go overboard with their brawn and are weak against Mechakoopas.

Super Smash Bros. Ultimate[edit]

Spirit
#59 Chargin' Chuck
Chargin' Chuck spirit from Super Smash Bros. Ultimate. Series/game Super Mario Series
Type Primary
Slots 1
Class Novice
Strength / effect(s) Attack
How to obtain World of Light (The Light Realm); Spirit Board
Spirit battle Opponent(s) Wario ×4
Conditions Rule: The enemy favors dash attacks
Stage Super Mario Maker (Battlefield, Super Mario World style)
Song Ground Theme - Super Mario World

Paper Mario: The Origami King[edit]

Paper Mario: The Origami King enemy
Chargin' Chuck
An origami Chargin' Chuck from Paper Mario: The Origami King. HP 40 Moves Location(s)
Type Shelled Tackle (?), Forward Pass (?), Touchdown (?) Shangri-Spa
Role Common
Item drops Mushroom
Always energetic and ready to roll, these hot-spring aficionados favor team tackles.

List of appearances[edit]

Title Description Date System
Super Mario World Enemy November 21, 1990 SNES
Yoshi's Safari Enemy July 14, 1993 SNES
Super Mario All-Stars + Super Mario World Enemy December 1994 SNES
Super Mario World: Super Mario Advance 2 Enemy December 14, 2001 GBA
Super Mario Advance 4: Super Mario Bros. 3 Enemy in E-Reader level July 11, 2003 GBA
Super Mario 3D World Enemy November 21, 2013 Wii U
Captain Toad: Treasure Tracker Enemy November 13, 2014 Wii U
Mario & Luigi: Paper Jam Boss December 3, 2015 3DS
Mario & Luigi: Superstar Saga + Bowser's Minions Enemy, recruitable ally October 5, 2017 3DS
Super Mario Odyssey Enemy October 27, 2017 Nintendo Switch
Captain Toad: Treasure Tracker Enemy July 13, 2018 Nintendo Switch, 3DS
Super Mario Party Non-Playable Character October 5, 2018 Nintendo Switch
Super Smash Bros. Ultimate Cameo as Spirit December 7, 2018 Nintendo Switch
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Enemy, recruitable ally December 27, 2018 3DS
Paper Mario: The Origami King Enemy July 12, 2020 Nintendo Switch
Super Mario 3D World + Bowser's Fury Enemy February 21, 2021 Nintendo Switch
Mario Golf: Super Rush Playable Character June 25, 2021 Nintendo Switch
Mario Kart Tour Playable Character February 8, 2022 iOS, Android

Gallery[edit]

For this subject's image gallery, see Gallery:Chargin' Chuck.

Names in other languages[edit]

Chargin' Chuck[edit]

Language Name Meaning Notes
Japanese ブル[4]
Buru
Bull; romanized as "Bul" in Super Mario World, and as "Bull" in Super Mario 3D World, Super Mario Odyssey, and Paper Mario: The Origami King game files; may refer to its charging behavior similar to that of a bull, and may be evocative of Boom Boom and/or Bros.
Chinese (simplified) 头盔布鲁[5]
Tóukuī Bùlǔ
Helmeted Bull
布鲁[?]
Bùlǔ
Bull since Super Mario Party
Chinese (traditional) 布魯[?]
Bùlǔ
Bull
Dutch Chargin' Chuck[?] -
French (NOA) Fred Lafonce[?] From foncer ("to dash") combined with male name "Fred"
Charlie le Chargeur[?] Charlie the Charger Super Mario World manual
French (NOE) Bill Dozer[?] Play on "Bill" and "bulldozer"
German Football-Chuck[6] -
Italian Plakkoopa[?] Pun on placcare ("to tackle") and "Koopa"
Giocatore di Football di Attila[7] Koopa's Football Player Super Mario World television series
Korean [?]
Bul
Transliteration of the Japanese name
Portuguese (NOA) Toni Trombada[?] From "Toni" (common male nickname) and trombar ("to bump into something")
Jogador de Futebol Koopa[8] Koopa Football Player Super Mario World television series
Portuguese (NOE) Demolikoopa[?] Portmanteau of demolir ("demolish") and "Koopa"
Romanian Jucător de fotbal Koopa[9] Koopa Football Player Super Mario World television series
Russian Нападающий Чак[?]
Napadauchiy Chak
Striker Chuck
Купы-футболисты[?]
Kupy-futbolisty
Koopa Football Players Super Mario World television series
Spanish Placapum[?] From placaje ("tackle") and catapum (onomatopoeic word that indicates a crash, an impact or an explosion)
Spanish (NOE) Futbolista Koopa[10] Koopa Football Player Super Mario World television series

Chargin' Chuck (Gold)[edit]

Language Name Meaning Notes
Japanese ブル (ゴールド)[?]
Buru (Gōrudo)
Chargin' Chuck (Gold)
Chinese (simplified) 布鲁 (金色)[?]
Bùlǔ (Jīnsè)
Chargin' Chuck (Gold)
Chinese (traditional) 布魯 (金色)[?]
Bùlǔ (Jīnsè)
Chargin' Chuck (Gold)
French (NOE) Bill Dozer (or)[?] Chargin' Chuck (gold)
German Football-Chuck (Gold)[?] Chargin' Chuck (Gold)
Italian Plakkoopa (oro)[?] Chargin' Chuck (gold)
Korean 불(골드)[?]
Bul (Goldeu)
Chargin' Chuck (Gold)
Portuguese (NOA) Toni Trombada (ouro)[?] Chargin' Chuck (gold)
Spanish (NOA) Placapum (dorado)[?] Chargin' Chuck (gold)
Spanish (NOE) Placapum (Dorado)[?] Chargin' Chuck (Gold)

Trivia[edit]

  • In Super Mario World and in the television series, the football gear they wear is green, but other sources depict it as blue. In the credits of the original Super Mario World, Chargin' Chucks wear blue gear.
    • Similarly, the star on the left side of their helmets is absent in all depictions as of Super Mario 3D World.
  • Chargin' Chucks are similar to Broozers; they are both able to break through blocks, both take a few jumps to defeat, and both chase Mario if he gets close to them. They also have the same Special Skills in Minion Quest: The Search for Bowser and Bowser Jr.'s Journey.

References[edit]

  1. ^ 1991. Super Mario World instruction booklet. Nintendo of America (American English). Page 26.
  2. ^ August 1991. Nintendo Mario Mania Player's Guide. Nintendo of America (American English). Page 50.
  3. ^ 1994. 「パーフェクト版 マリオキャラクター大事典」 (Perfect Ban Mario Character Daijiten). Shogakukan (Japanese). Page 195.
  4. ^ Kagawa, Ryo (APE/Shigesato Itoi), Koichi Toda (100 Percent), Masaki Kuramochi (100 Percent), Shigeo Tanabe, Naomaru Asao, and Ryuji Osawa, editors (1991). "UNIT 2 CHARACTER" in『任天堂公式ガイドブック スーパーマリオワールド』. Tokyo: Shogakukan (Japanese). ISBN 4-09-104117-5. Page 27.
  5. ^ 无敌阿尔宙斯 (August 28, 2013). 神游 超级马力欧世界 敌人官译. Baidu Tieba. Retrieved February 2, 2017.
  6. ^ Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors (1993). Der offizielle Nintendo Spieleberater "Super Mario World". Großostheim: Nintendo of Europe GmbH (German). Page 18.
  7. ^ Le avventure di Super Mario - Episodio 13 - Mamma Luigi
  8. ^ Super Mario World - Mamãe Luigi (Dublado - Alta Qualidade)
  9. ^ May 20, 2015. "Mama Luigi", dubbed in Romanian by KidsCo. Odnoklassniki (OK.ru). Retrieved January 4, 2016.
  10. ^ Super Mario World (Cap.13 - Mama Luigi) Español