Cloudgine
Company type | Subsidiary |
---|---|
Industry | Video games |
Founded | 2012 |
Founders |
|
Headquarters | , Scotland |
Key people | |
Parent | Epic Games (2018–present) |
Website | cloudgine |
Cloudgine Limited was a British video game developer based in Edinburgh. Founded in 2012 by Dave Jones, it focuses on cloud technologies for video games. It was acquired by Epic Games in 2018 and integrated.
History
[edit]Cloudgine was founded in 2012 by Dave Jones, best known as the co-creator of the Grand Theft Auto and Crackdown video game series, Maurizio Sciglio and Marco Anastasi.[1] All three were previously employed by Realtime Worlds and worked on APB: All Points Bulletin (2010), of which Jones as creative director. Cloudgine prioritises on real-time cloud computing technologies, which can be integrated into video games to allow complex calculations to be executed on inferior hardware.[2]
Their first game, Crackdown 3, was announced by Microsoft Studios at the June 2014 Electronic Entertainment Expo.[3] Bearing the working title Crackdown, the game was announced to release for Xbox One at an unspecified date.[4] Although the game was later scheduled for a 2016 release,[5] it had been delayed into February 2019,[6][7] and was additionally released on Microsoft Windows.[8] The game makes extensive use of Cloudgine's proprietary cloud computing technology, which they claim makes the game able to process physics calculations thirteen times as fast as with a standard Xbox One.[9][10] Meanwhile, Oculus Studios released the Cloudgine-developed freeware Oculus Touch game Toybox in December 2016.[11]
In January 2018, it was announced that Cloudgine had been acquired by Epic Games for an undisclosed sum.[12][13] Epic Games plans to natively integrate Cloudgine's technology into their game engine, Unreal Engine.[14]
Games developed
[edit]Year | Title | Platform(s) | Publisher(s) | Notes |
---|---|---|---|---|
2016 | Toybox | Microsoft Windows | Oculus Studios | For Oculus Rift devices with the Oculus Touch controllers |
2019 | Crackdown 3 | Microsoft Windows, Xbox One | Microsoft Studios | Co-developed the campaign with Sumo Digital and Reagent Games |
References
[edit]- ^ Takahashi, Dean (15 August 2017). "GTA creator shows off new cloud gaming engine with a VR sci-fi demo (update)". GamesBeat. Retrieved 22 January 2018.
- ^ Sinclair, Brendan (4 September 2017). "It Came From The Cloud". GamesIndustry.biz. Retrieved 22 January 2018.
- ^ Mejia, Ozzie (9 June 2014). "Crackdown coming to Xbox One from Cloudgine". Shacknews. Retrieved 22 January 2018.
- ^ Donlan, Christian (9 June 2014). "A new Crackdown is coming to Xbox One". Eurogamer. Retrieved 22 January 2018.
- ^ Scammell, David (30 January 2014). "Crackdown 3 'coming to Xbox One in 2016'". VideoGamer.com. Retrieved 22 January 2018.
- ^ Jenni (17 August 2017). "Crackdown 3 Delayed Until 2018". Siliconera. Retrieved 22 January 2018.
- ^ Williams, Mike (16 August 2017). "Crackdown 3 Pushed Back Again, Into 2018". USgamer. Retrieved 22 January 2018.
- ^ Chalk, Andy (14 June 2016). "Crackdown 3 is coming to PC, but not until 2017". PC Gamer. Retrieved 22 January 2018.
- ^ Totilo, Stephen (12 June 2014). "The New Crackdown Will Use The Cloud A Lot". Kotaku. Retrieved 22 January 2018.
- ^ "The Game That Could Change Xbox One Forever". GamesTM. 27 October 2015. Retrieved 22 January 2018.
- ^ Takahashi, Dean (27 August 2017). "Game Boss interview: Grand Theft Auto creator wants to bring realism to massive online games". GamesBeat. Retrieved 22 January 2018.
- ^ Kerr, Chris (22 January 2018). "Epic Games acquires cloud processing tech provider Cloudgine". Gamasutra. Retrieved 22 January 2018.
- ^ Grubb, Jeff (22 January 2018). "Epic acquires Cloudgine so Unreal devs can offload game processing to servers". VentureBeat. Retrieved 22 January 2018.
- ^ Sinclair, Brendan (22 January 2018). "Epic Games acquires Cloudgine". GamesIndustry.biz. Retrieved 22 January 2018.