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Pedro Pablo Gómez-Martín
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2020 – today
- 2024
- [i1]Jennifer Hernández Bécares, Luis Costero, Pedro Pablo Gómez-Martín:
An approach to automated videogame beta testing. CoRR abs/2402.04938 (2024) - 2023
- [c38]Pablo Gutiérrez-Sánchez, Marco Antonio Gómez-Martín, Pedro A. González-Calero, Pedro Pablo Gómez-Martín:
AI Behavior Graphs: A Visual Toolkit for Defining NPC Specifications for Regression Testing. CEV 2023 - [c37]Pablo Gutiérrez-Sánchez, Irene Camps-Ortueta, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Diseño iterativo y colaborativo de Educational Escape Rooms en el Museo Nacional de Ciencias Naturales (Iterative and Collaborative Design of Educational Escape Rooms at the National Museum of Natural Sciences) (short). CEV 2023 - [c36]Pablo Gutiérrez-Sánchez, Marco Antonio Gómez-Martín, Pedro A. González-Calero, Pedro Pablo Gómez-Martín:
Reinforcement Learning with Temporal Logic Specifications for Regression Testing NPCs in Video Games. CoG 2023: 1-8 - 2022
- [c35]Pablo Gutiérrez-Sánchez, Marco Antonio Gómez-Martín, Pedro A. González-Calero, Pedro Pablo Gómez-Martín:
Liquid Snake: a test environment for video game testing agents. CEV 2022 - 2021
- [c34]Pablo Gutiérrez-Sánchez, Marco Antonio Gómez-Martín, Pedro A. González-Calero, Pedro Pablo Gómez-Martín:
Reinforcement Learning Methods to Evaluate the Impact of AI Changes in Game Design. AIIDE 2021: 10-17 - 2020
- [c33]Mingxiao Guo, Pablo Gutiérrez-Sánchez, Alejandro Ortega-Álvarez, Pedro A. González-Calero, María Angeles Quiroga, Pedro Pablo Gómez-Martín:
Telemetry and machine learning to speed-up the measure of intelligence through video games. CoSECivi 2020: 160-171
2010 – 2019
- 2019
- [j5]Ismael Sagredo-Olivenza, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers. IEEE Trans. Games 11(1): 5-14 (2019) - [c32]Irene Camps-Ortueta, Pedro A. González-Calero, María Angeles Quiroga, Pedro Pablo Gómez-Martín:
Measuring Preferences in Game Mechanics: Towards Personalized Chocolate-Covered Broccoli. ICEC-JCSG 2019: 15-27 - 2017
- [j4]Guillermo Jiménez-Díaz, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Antonio A. Sánchez-Ruiz:
Similarity metrics from social network analysis for content recommender systems. AI Commun. 30(3-4): 223-234 (2017) - [j3]Jennifer Hernández Bécares, Luis Costero Valero, Pedro Pablo Gómez-Martín:
An approach to automated videogame beta testing. Entertain. Comput. 18: 79-92 (2017) - [c31]Irene Camps-Ortueta, José M. Rodríguez-Muñoz, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Combining augmented reality with real maps to promote social interaction in treasure hunts. CoSECivi 2017: 131-143 - [c30]Fernando Domínguez-Estévez, Antonio A. Sánchez-Ruiz, Pedro Pablo Gómez-Martín:
Training Pac-Man bots using reinforcement learning and case-based reasoning. CoSECivi 2017: 144-156 - [c29]Antonio A. Sánchez-Ruiz, Guillermo Jiménez-Díaz, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín:
Case-Based Recommendation for Online Judges Using Learning Itineraries. ICCBR 2017: 315-329 - [c28]Ismael Sagredo-Olivenza, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Using Program by Demonstration and Visual Scripting to Supporting Game Design. IEA/AIE (2) 2017: 33-39 - [c27]Ismael Sagredo-Olivenza, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
Combining Neural Networks for Controlling Non-player Characters in Games. IWANN (2) 2017: 694-705 - 2016
- [c26]Ismael Sagredo-Olivenza, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Programming by Demonstration in Complex 3D Game. CoSECivi 2016: 101-112 - [c25]Guillermo Jiménez-Díaz, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Antonio A. Sánchez-Ruiz:
Similarity Metrics from Social Network Analysis for Content Recommender Systems. ICCBR 2016: 203-217 - 2015
- [c24]Jennifer Hernández Bécares, Luis Costero Valero, Pedro Pablo Gómez-Martín:
Automatic Gameplay Testing for Message Passing Architectures. CoSECivi 2015: 168-179 - 2013
- [c23]David Llansó, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
Empirical Evaluation of the Automatic Generation of a Component-Based Software Architecture for Games. AIIDE 2013 - [c22]David Llansó, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
A Declarative Domain Model Can Serve as Design Document. AI in the Game Design Process @ AIIDE 2013 - [c21]David Llansó, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero, Magy Seif El-Nasr:
Tool-supported iterative learning of component-based software architecture for games. FDG 2013: 376-379 - 2011
- [c20]David Llansó, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Knowledge Guided Development of Videogames. IDP@AIIDE 2011 - [c19]David Llansó, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Iterative Software Design of Computer Games through FCA. CLA 2011: 143-158 - [c18]David Llansó, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Explicit domain modelling in video games. FDG 2011: 99-106 - [c17]Ricardo Palma, Pedro A. González-Calero, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín:
Extending Case-Based Planning with Behavior Trees. FLAIRS 2011 - [c16]Ricardo Palma, Antonio A. Sánchez-Ruiz-Granados, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Combining Expert Knowledge and Learning from Demonstration in Real-Time Strategy Games. ICCBR 2011: 181-195
2000 – 2009
- 2009
- [j2]Gonzalo Flórez Puga, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero:
Query-Enabled Behavior Trees. IEEE Trans. Comput. Intell. AI Games 1(4): 298-308 (2009) - 2008
- [c15]Pilar Sancho, Pedro Pablo Gómez-Martín, Baltasar Fernández-Manjón:
Multiplayer role games applied to problem based learning. DIMEA 2008: 69-76 - [c14]Antonio A. Sánchez-Ruiz-Granados, Pedro Pablo Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero:
Adaptation through Planning in Knowledge Intensive CBR. ECCBR 2008: 503-517 - 2007
- [j1]Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Active Learning in Interactive Simulations. Inteligencia Artif. 11(33): 25-36 (2007) - [c13]Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pablo Palmier Campos, Pedro A. González-Calero:
Using Metaphors in Game-Based Education. Edutainment 2007: 477-488 - 2006
- [c12]Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín:
Fast application development to demonstrate computer graphics concepts. ITiCSE 2006: 250-254 - [c11]Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Dynamic Binding Is the Name of the Game. ICEC 2006: 229-232 - [c10]Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero, Belén Díaz-Agudo:
Adjusting game difficulty level through Formal Concept Analysis. SGAI Conf. 2006: 217-230 - 2005
- [c9]Federico Peinado, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín:
A Game Architecture for Emergent Story-Puzzles in a Persistent World. DiGRA Conference 2005 - [c8]Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Game-Based Learning as a New Domain for Case-Based Reasoning. ICCBR Workshops 2005: 175-184 - [c7]Hector Gómez-Gauchía, Belén Díaz-Agudo, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Supporting Conversation Variability in COBBER Using Causal Loops. ICCBR 2005: 252-266 - [c6]Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero:
Opportunities for CBR in Learning by Doing. ICCBR 2005: 267-281 - [c5]Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Learning-by-Doing Through Metaphorical Simulation. KES (2) 2005: 55-64 - [c4]Belén Díaz-Agudo, Pedro A. González-Calero, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín:
On Developing a Distributed CBR Framework through Semantic Web Services. OWLED 2005 - [c3]Belén Díaz-Agudo, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Formal Concept Analysis for Knowledge Refinement in Case Based Reasoning. SGAI Conf. 2005: 233-245 - 2004
- [c2]Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Game-Driven Intelligent Tutoring Systems. ICEC 2004: 108-113 - 2003
- [c1]Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Javy: Virtual Environment for Case-Based Teaching of Java Virtual Machine. KES 2003: 906-913
Coauthor Index
aka: Pedro Antonio González-Calero
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last updated on 2024-04-25 05:45 CEST by the dblp team
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