Cloud (SSBU)/Down special
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Overview[edit]
Update history[edit]
- Finishing Touch has more range at its beginning (Y offset: 20u-16u → 20u-11u).
- Limit Charge has a faster charge rate (units/frame: 0.25 → 0.3).
- Finishing Touch has less startup, with FAF compensated (grounded/aerial: 14/16 → 12/14, FAF grounded/aerial: 87/90 → 85/88).
Hitboxes[edit]
Finishing Touch (grounded)[edit]
*Because of a frame speed multiplier, the early hit never actually comes out.
Finishing Touch (aerial)[edit]
Timing[edit]
Limit Charge cancel[edit]
Interruptible | 8 |
---|---|
Animation length | 21 |
Finishing Touch (grounded)[edit]
Hitboxes (mid, late, latest) | 12, 13, 14 |
---|---|
Windbox | 22-26 |
Interruptible | 85 |
Animation length | 115 |
Finishing Touch (aerial)[edit]
Hitboxes (early, mid, late) | 14, 15, 17 |
---|---|
Windbox | 25-29 |
Interruptible | 88 |
Animation length | 117 |
Lag time |
Hitbox |
Hitbox change |
Flinchless hitbox |
Interruptible |
Parameters[edit]
Limit Charge[edit]
Y offset for gauge GFX | 20 |
---|---|
Gauge GFX duration after cancel | 60 |
Gauge fill per charge frame | 0.3 |
Gauge fill per damage taken | 1 |
Gauge fill per damage inflicted | 0.667 |
Limit Break duration | 900 frames |
Finishing Touch[edit]
Horizontal speed multiplier | 0.4 |
---|---|
Vertical speed multiplier | 0.4 |
Gravity | 0.03 |
Max fall speed | 1 |
Trivia[edit]
- Finishing Touch's hitbox does not actually have any gaps between its hits; instead, during the "inactive" frames, its hit bits are changed to be unable to hit anything. The hitbox radius is also changed to 0.1.
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