Insight Staff
This article is incomplete and is in need of attention. Reason: Needs description and base statistics |
Insight Staff | ||||||||||||
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(description needed)
Idol description
Staffs have long attack ranges with shots that generally get stronger the farther they travel. They're weak in melee combat, however. The Insight Staff is a well-balanced choice for learning this type of weapon.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | ? | ? | — |
Charged | ? | ? | 1 |
Melee hit 1 | — | 63.0 | — |
Melee hit 2 | — | 33.6 | — |
Melee hit 3 | — | 63.0 | — |
Special attack | 200.0m | 268.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | ? | ? | ? | — |
Forward-dash continuous | ? | ? | ? | 3 |
Side-dash continuous | ? | ? | ? | 3 |
Backward-dash continuous | ? | ? | ? | 3 |
Standing charged | ? | ? | ? | 1 |
Forward-dash charged | ? | ? | ? | 1 |
Side-dash charged | ? | ? | ? | 1 |
Backward-dash charged | ? | ? | ? | 1 |
Melee hit 1 | — | 15.0 | — | — |
Melee hit 2 | — | 8.0 | — | — |
Melee hit 3 | — | 15.0 | — | — |
Melee dash | — | 36.0 | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.
Notes
- This weapon has an air to land melee damage ratio of 4.2.
In Super Smash Bros. Ultimate
The Insight Staff, simply called "Staff", appears as an item in Super Smash Bros. Ultimate. It is a long-range weapon, capable of shooting opponents from across the stage. It deals more damage to those farther away from its wielder.