Insight Staff

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This article is incomplete and is in need of attention.

Reason: Needs description and base statistics
Insight Staff
Type: Staff
Specializes In: ?
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

Staffs have long attack ranges with shots that generally get stronger the farther they travel. They're weak in melee combat, however. The Insight Staff is a well-balanced choice for learning this type of weapon.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ? ?
Charged ? ? 1
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 63.0
Special attack 200.0m 268.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Forward-dash continuous ? ? ? 3
Side-dash continuous ? ? ? 3
Backward-dash continuous ? ? ? 3
Standing charged ? ? ? 1
Forward-dash charged ? ? ? 1
Side-dash charged ? ? ? 1
Backward-dash charged ? ? ? 1
Melee hit 1 15.0
Melee hit 2 8.0
Melee hit 3 15.0
Melee dash 36.0

Weapon fusion

This weapon follows standard weapon fusion rules.

Notes

  • This weapon has an air to land melee damage ratio of 4.2.

In Super Smash Bros. Ultimate

Artwork of the Staff in Super Smash Bros. Ultimate

The Insight Staff, simply called "Staff", appears as an item in Super Smash Bros. Ultimate. It is a long-range weapon, capable of shooting opponents from across the stage. It deals more damage to those farther away from its wielder.

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